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Feature selection can facilitate the learning of mixtures of discrete random variables as they arise, e.g. in crowdsourcing tasks. Intuitively, not all workers are equally reliable but, if the less reliable ones could be eliminated, then…

机器学习 · 统计学 2017-11-28 Vincent Zhao , Steven W. Zucker

Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…

组合数学 · 数学 2017-05-11 Steve Butler , Jeongyoon Choi , Kimyung Kim , Kyuhyeok Seo

Link prediction is an open problem in the complex network, which attracts much research interest currently. However, little attention has been paid to the relation between network structure and the performance of prediction methods. In…

社会与信息网络 · 计算机科学 2014-10-28 Xu Feng , Jichang Zhao , Ke Xu

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate intricate system. Tuning over 2000 cards to generate the…

In this paper, we propose a novel ranking framework for collaborative filtering with the overall aim of learning user preferences over items by minimizing a pairwise ranking loss. We show the minimization problem involves dependent random…

In recent years, bundle recommendation systems have gained significant attention in both academia and industry due to their ability to enhance user experience and increase sales by recommending a set of items as a bundle rather than…

信息检索 · 计算机科学 2026-02-27 Meng Sun , Lin Li , Ming Li , Xiaohui Tao , Dong Zhang , Qing Xie , Peipei Wang , Jimmy Xiangji Huang

We consider in this paper competition of content creators in routing their content through various media. The routing decisions may correspond to the selection of a social network (e.g. twitter versus facebook or linkedin) or of a group…

计算机科学与博弈论 · 计算机科学 2016-01-05 Fabrice Lebeau , Corinne Touati , Eitan Altman , Nof Abuzainab

Accommodating human preferences is essential for creating AI agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs to infer preferences from user interactions, but they often produce broad…

人工智能 · 计算机科学 2024-10-10 Stephane Aroca-Ouellette , Natalie Mackraz , Barry-John Theobald , Katherine Metcalf

We explore the fundamental problem of sorting through the lens of learning-augmented algorithms, where algorithms can leverage possibly erroneous predictions to improve their efficiency. We consider two different settings: In the first…

数据结构与算法 · 计算机科学 2023-11-03 Xingjian Bai , Christian Coester

Next-basket recommendation considers the problem of recommending a set of items into the next basket that users will purchase as a whole. In this paper, we develop a novel mixed model with preferences, popularities and transitions (M2) for…

机器学习 · 计算机科学 2022-01-19 Bo Peng , Zhiyun Ren , Srinivasan Parthasarathy , Xia Ning

Proportional ranking rules aggregate approval-style preferences of agents into a collective ranking such that groups of agents with similar preferences are adequately represented. Motivated by the application of live Q&A platforms, where…

计算机科学与博弈论 · 计算机科学 2021-05-18 Jonas Israel , Markus Brill

This paper is devoted to the online dominating set problem and its variants. We believe the paper represents the first systematic study of the effect of two limitations of online algorithms: making irrevocable decisions while not knowing…

数据结构与算法 · 计算机科学 2018-09-14 Joan Boyar , Stephan J. Eidenbenz , Lene M. Favrholdt , Michal Kotrbčík , Kim S. Larsen

Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…

物理与社会 · 物理学 2025-08-28 Bogdán Asztalos , Boldizsár Balázs , Gergely Palla , Tamás Vicsek

Rank aggregation systems collect ordinal preferences from individuals to produce a global ranking that represents the social preference. Rank-breaking is a common practice to reduce the computational complexity of learning the global…

机器学习 · 计算机科学 2016-10-10 Ashish Khetan , Sewoong Oh

Compositionality is a key strategy for addressing combinatorial complexity and the curse of dimensionality. Recent work has shown that compositional solutions can be learned and offer substantial gains across a variety of domains, including…

机器学习 · 计算机科学 2019-04-30 Clemens Rosenbaum , Ignacio Cases , Matthew Riemer , Tim Klinger

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

Online Contention Resolution Schemes (OCRS's) represent a modern tool for selecting a subset of elements, subject to resource constraints, when the elements are presented to the algorithm sequentially. OCRS's have led to some of the…

数据结构与算法 · 计算机科学 2024-04-03 Calum MacRury , Will Ma , Nathaniel Grammel

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…

信息检索 · 计算机科学 2020-07-31 Andrés Villa , Vladimir Araujo , Francisca Cattan , Denis Parra

Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…

人工智能 · 计算机科学 2020-01-14 Mikael Zayenz Lagerkvist