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This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning…

综合金融 · 定量金融 2008-12-02 Willemien Kets

Recommender systems, while a powerful decision making tool, are often operationalized as black box models, such that their AI algorithms are not accessible or interpretable by human operators. This in turn can cause confusion and…

人机交互 · 计算机科学 2024-09-18 Divya Srivastava , Karen M. Feigh

Understanding what graph layout human prefer and why they prefer is significant and challenging due to the highly complex visual perception and cognition system in human brain. In this paper, we present the first machine learning approach…

人机交互 · 计算机科学 2021-03-08 Shijun Cai , Seok-Hee Hong , Jialiang Shen , Tongliang Liu

We study a portioning setting in which a public resource such as time or money is to be divided among a given set of candidates, and each agent proposes a division of the resource. We consider two families of aggregation rules for this…

计算机科学与博弈论 · 计算机科学 2026-01-27 Edith Elkind , Matthias Greger , Patrick Lederer , Warut Suksompong , Nicholas Teh

In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

机器学习 · 计算机科学 2022-05-30 Jonas Schumacher , Marco Pleines

The choice of a grasp plays a critical role in the success of downstream manipulation tasks. Consider a task of placing an object in a cluttered scene; the majority of possible grasps may not be suitable for the desired placement. In this…

机器人学 · 计算机科学 2023-04-11 Zhanpeng He , Nikhil Chavan-Dafle , Jinwook Huh , Shuran Song , Volkan Isler

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

组合数学 · 数学 2026-02-24 Markus Kuba

In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…

计算机科学与博弈论 · 计算机科学 2018-09-24 Yuke Li , A. Stephen Morse

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

计算机科学与博弈论 · 计算机科学 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

In scenarios involving the grasping of multiple targets, the learning of stacking relationships between objects is fundamental for robots to execute safely and efficiently. However, current methods lack subdivision for the hierarchy of…

机器人学 · 计算机科学 2023-06-27 Zewen Wu , Jian Tang , Xingyu Chen , Chengzhong Ma , Xuguang Lan , Nanning Zheng

Artificial intelligence is essential to succeed in challenging activities that involve dynamic environments, such as object manipulation tasks in indoor scenes. Most of the state-of-the-art literature explores robotic grasping methods by…

机器人学 · 计算机科学 2019-05-28 Paola Ardón , Èric Pairet , Ron Petrick , Subramanian Ramamoorthy , Katrin Lohan

Modern digital music production typically involves combining numerous acoustic elements to compile a piece of music. Important types of such elements are drum samples, which determine the characteristics of the percussive components of the…

声音 · 计算机科学 2022-08-03 Stefan Lattner

Recommender systems are designed to predict user preferences over collections of items. These systems process users' previous interactions to decide which items should be ranked higher to satisfy their desires. An ensemble recommender…

信息检索 · 计算机科学 2023-06-23 Alireza Gharahighehi , Celine Vens , Konstantinos Pliakos

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

计算机科学与博弈论 · 计算机科学 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can affect the game experience depending on when it occurs in a…

人机交互 · 计算机科学 2021-07-20 Yiwen Zhang , Diego Monteiro , Hai-Ning Liang , Jieming Ma , Nilufar Baghaei

In multi-objective decision planning and learning, much attention is paid to producing optimal solution sets that contain an optimal policy for every possible user preference profile. We argue that the step that follows, i.e, determining…

机器学习 · 计算机科学 2018-02-22 Luisa M Zintgraf , Diederik M Roijers , Sjoerd Linders , Catholijn M Jonker , Ann Nowé

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

Ensembling is a popular method used to improve performance as a last resort. However, ensembling multiple models finetuned from a single pretrained model has been not very effective; this could be due to the lack of diversity among ensemble…

机器学习 · 计算机科学 2022-05-25 Sosuke Kobayashi , Shun Kiyono , Jun Suzuki , Kentaro Inui

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…

人工智能 · 计算机科学 2022-03-29 Zelong Yang , Yan Wang , Piji Li , Shaobin Lin , Shuming Shi , Shao-Lun Huang , Wei Bi

The public goods game is a broadly used paradigm for studying the evolution of cooperation in structured populations. According to the basic assumption, the interaction graph determines the connections of a player where the focal actor…

物理与社会 · 物理学 2024-04-24 Ju Han , Xiaojie Chen , Attila Szolnoki