相关论文: Two-Stage Facility Location Games with Strategic C…
This paper is devoted to the two-opposite-facility location games with a penalty whose amount depends on the distance between the two facilities to be opened by an authority. The two facilities are "opposite" in that one is popular and the…
We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is…
In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…
We introduce the class of modified Schelling games in which there are different types of agents who occupy the nodes of a location graph; agents of the same type are friends, and agents of different types are enemies. Every agent is…
In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…
The facility location with strategic agents is a canonical problem in the literature on mechanism design without money. Recently, Agrawal et. al. considered this problem in the context of machine learning augmented algorithms, where the…
We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…
We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…
We consider a model of nomadic agents exploring and competing for time-varying location-specific resources, arising in crowdsourced transportation services, online communities, and in traditional location based economic activity. This model…
We consider a truthful facility location problem in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those…
In this paper, we study a truthful two-obnoxious-facility location problem, in which each agent has a private location in [0, 1] and a public optional preference over two obnoxious facilities, and there is a minimum distance constraint d…
In the facility location problem, the task is to place one or more facilities so as to minimize the sum of the agent costs for accessing their nearest facility. Heretofore, in the strategic version, agent locations have been assumed to be…
We consider the obnoxious facility location problem (in which agents prefer the facility location to be far from them) and propose a hierarchy of distance-based proportional fairness concepts for the problem. These fairness axioms ensure…
We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…
How is efficiency affected when demand excesses over supply are signalled through waiting in queues? We consider a class of congestion games with a nonatomic set of players of a constant mass, based on a formulation of generic linear…
The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The $n$ players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets…
We consider $k$-Facility Location games, where $n$ strategic agents report their locations on the real line, and a mechanism maps them to $k\ge 2$ facilities. Each agent seeks to minimize her distance to the nearest facility. We are…
We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested…
We consider a two-stage robust facility location problem on a metric under an uncertain demand. The decision-maker needs to decide on the (integral) units of supply for each facility in the first stage to satisfy an uncertain second-stage…
Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…