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We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

机器学习 · 计算机科学 2013-02-12 H. Brendan McMahan

We study the memory resources required for near-optimal play in two-player zero-sum stochastic games with the long-run average payoff. Although optimal strategies may not exist in such games, near-optimal strategies always do. Mertens and…

计算机科学与博弈论 · 计算机科学 2025-05-06 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Abraham Neyman

Balls-and-bins games have been a wildly successful tool for modeling load balancing problems. In this paper, we study a new scenario, which we call the ball recycling game, defined as follows: Throw m balls into n bins i.i.d. according to a…

数据结构与算法 · 计算机科学 2018-11-05 Michael A. Bender , Jake Christensen , Alex Conway , Martín Farach-Colton , Rob Johnson , Meng-Tsung Tsai

In this work, we introduce a new toolkit for analyzing cloning games, a notion that captures stronger and more quantitative versions of the celebrated quantum no-cloning theorem. This framework allows us to analyze a new cloning game based…

量子物理 · 物理学 2025-09-15 Alexander Poremba , Seyoon Ragavan , Vinod Vaikuntanathan

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

计算机科学与博弈论 · 计算机科学 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

We consider an infinite balls-into-bins process with deletions where in each discrete step $t$ a coin is tossed as to whether, with probability $\beta(t) \in (0,1)$, a new ball is allocated using the Greedy[2] strategy (which places the…

分布式、并行与集群计算 · 计算机科学 2025-10-17 Petra Berenbrink , Tom Friedetzky , Peter Kling , Lars Nagel

Bucket Sort is known to run in expected linear time when the input keys are distributed independently and uniformly at random in the interval $[0,1)$. The analysis holds even when a quadratic time algorithm is used to sort the keys in each…

数据结构与算法 · 计算机科学 2020-02-26 Ioana O. Bercea , Guy Even

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

计算机科学与博弈论 · 计算机科学 2024-06-04 Ratip Emin Berker , Vincent Conitzer

In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with…

计算机科学与博弈论 · 计算机科学 2014-03-24 Yogesh Anbalagan , Sergey Norin , Rahul Savani , Adrian Vetta

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…

形式语言与自动机理论 · 计算机科学 2020-01-15 Wojciech Czerwiński , Laure Daviaud , Nathanaël Fijalkow , Marcin Jurdziński , Ranko Lazić , Paweł Parys

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

计算复杂性 · 计算机科学 2018-06-26 Pravesh K. Kothari , Ruta Mehta

In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the…

计算机科学与博弈论 · 计算机科学 2026-03-03 Gerson Personnat , Tao Lin , Safwan Hossain , David C. Parkes

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

We present an improved $(\epsilon, \delta)$-jointly differentially private algorithm for packing problems. Our algorithm gives a feasible output that is approximately optimal up to an $\alpha n$ additive factor as long as the supply of each…

数据结构与算法 · 计算机科学 2019-05-03 Zhiyi Huang , Xue Zhu

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

计算机科学与博弈论 · 计算机科学 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

We consider a system consisting of a sequential composition of Mealy machines, called head and tail. We study two problems related to these systems. In the first problem, models of both head and tail components are available, and the aim is…

形式语言与自动机理论 · 计算机科学 2021-10-08 Alberto Larrauri , Roderick Bloem

In this paper, we consider zero-sum repeated games in which the maximizer is restricted to strategies requiring no more than a limited amount of randomness. Particularly, we analyze the maxmin payoff of the maximizer in two models: the…

信息论 · 计算机科学 2018-10-11 Mehrdad Valizadeh , Amin Gohari

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

人工智能 · 计算机科学 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy…

计算机科学与博弈论 · 计算机科学 2020-02-26 Alberto Marchesi , Francesco Trovò , Nicola Gatti