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We study the classic problem of fairly dividing a heterogeneous and divisible resource -- represented by a cake, $[0,1]$ -- among $n$ agents. This work considers an interesting variant of the problem where agents are embedded on a graph.…

计算机科学与博弈论 · 计算机科学 2022-11-16 Ganesh Ghalme , Xin Huang , Nidhi Rathi

We consider k mobile agents initially located at distinct nodes of an undirected graph (on n nodes, with edge lengths) that have to deliver a single item from a given source node s to a given target node t. The agents can move along the…

数据结构与算法 · 计算机科学 2018-09-05 Andreas Bärtschi , Daniel Graf , Matus Mihalak

We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…

数据结构与算法 · 计算机科学 2025-07-22 Romain Cosson , Laurent Massoulié

We present new tradeoffs between space and query-time for exact distance oracles in directed weighted planar graphs. These tradeoffs are almost optimal in the sense that they are within polylogarithmic, sub-polynomial or arbitrarily small…

数据结构与算法 · 计算机科学 2018-11-06 Panagiotis Charalampopoulos , Paweł Gawrychowski , Shay Mozes , Oren Weimann

Recently, B\"ockenhauer, Frei, Unger, and Wehner (SIROCCO 2023) introduced a novel variant of the graph exploration problem in which a single memoryless agent must visit all nodes of an unknown, undirected, and connected graph before…

分布式、并行与集群计算 · 计算机科学 2025-05-06 Shota Takahashi , Haruki Kanaya , Shoma Hiraoka , Ryota Eguchi , Yuichi Sudo

In this paper we study gossip based information spreading with bounded message sizes. We use algebraic gossip to disseminate $k$ distinct messages to all $n$ nodes in a network. For arbitrary networks we provide a new upper bound for…

信息论 · 计算机科学 2011-01-25 Chen Avin , Michael Borokhovich , Keren Censor-Hillel , Zvi Lotker

A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…

组合数学 · 数学 2023-03-20 Jan Petr , Julien Portier , Szymon Stolarczyk

We consider collaborative graph exploration with a set of $k$ agents. All agents start at a common vertex of an initially unknown graph and need to collectively visit all other vertices. We assume agents are deterministic, vertices are…

离散数学 · 计算机科学 2016-10-07 Yann Disser , Frank Mousset , Andreas Noever , Nemanja Škorić , Angelika Steger

Given a configuration of pebbles on the vertices of a connected graph $G$, a \emph{pebbling move} removes two pebbles from some vertex and places one pebble on an adjacent vertex. The \emph{pebbling number} of a graph $G$ is the smallest…

组合数学 · 数学 2017-06-14 Daniel W. Cranston , Luke Postle , Chenxiao Xue , Carl Yerger

We consider a search problem on a $2$-dimensional infinite grid with a single mobile agent. The goal of the agent is to find her way home, which is located in a grid cell chosen by an adversary. Initially, the agent is provided with an…

离散数学 · 计算机科学 2019-07-16 Anders Martinsson , Jara Uitto

We study the problem of exploring an oriented grid with autonomous agents governed by finite automata. In the case of a 2-dimensional grid, the question how many agents are required to explore the grid, or equivalently, find a hidden…

分布式、并行与集群计算 · 计算机科学 2020-05-27 Sebastian Brandt , Julian Portmann , Jara Uitto

We consider the problem of human-assisted graph search: given a directed acyclic graph with some (unknown) target node(s), we consider the problem of finding the target node(s) by asking an omniscient human questions of the form "Is there a…

Graph-based nearest neighbor search methods have seen a surge of popularity in recent years, offering state-of-the-art performance across a wide variety of applications. Central to these methods is the task of constructing a sparse…

Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…

多智能体系统 · 计算机科学 2022-08-26 Stepan Dergachev , Konstantin Yakovlev

We consider the following natural generalization of Binary Search: in a given undirected, positively weighted graph, one vertex is a target. The algorithm's task is to identify the target by adaptively querying vertices. In response to…

数据结构与算法 · 计算机科学 2017-08-01 Ehsan Emamjomeh-Zadeh , David Kempe , Vikrant Singhal

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence…

组合数学 · 数学 2023-01-25 László F. Papp

We revisit the vertex-failure connectivity oracle problem. This is one of the most basic graph data structure problems under vertex updates, yet its complexity is still not well-understood. We essentially settle the complexity of this…

数据结构与算法 · 计算机科学 2022-05-10 Yaowei Long , Thatchaphol Saranurak

We study the problem of searching for a hidden target in an environment that is modeled by an edge-weighted graph. A sequence of edges is chosen starting from a given root vertex such that each edge is adjacent to a previously chosen edge.…

最优化与控制 · 数学 2017-08-02 Spyros Angelopoulos , Christoph Dürr , Thomas Lidbetter

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

物理与社会 · 物理学 2019-02-20 Shubham Pandey , Reimer Kuehn