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Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

人机交互 · 计算机科学 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Objective. Evaluate the feasibility of Virtual Reality (VR) wayfinding training with aging adults, and examine the impact of the training on wayfinding performance. Design. Design involved wayfinding tasks in a study with three groups:…

人机交互 · 计算机科学 2024-07-18 Tong Bill Xu , Armin Mostafavi , Walter R. Boot , Sara Czaja , Saleh Kalantari

The problem of Motion Sickness (MS) among passengers significantly impacts the comfort and efficiency of In-Vehicle Infotainment Systems (IVIS) use. In this study, we innovatively designed SimPath, a visual design to effectively mitigate…

人机交互 · 计算机科学 2025-11-17 Jinghao Huang , Siqi Yao , Yu Zhang

With the increasing availability of modern virtual reality (VR) headsets, the use and applications of VR technology for gaming purposes have become more pervasive than ever. Despite the growing popularity of VR gaming, user studies into how…

人机交互 · 计算机科学 2021-05-25 Michael Carroll , Ethan Osborne , Caglar Yildirim

Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique…

人机交互 · 计算机科学 2023-10-04 DongHoon Kim , Dongyun Han , Isaac Cho

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

计算机与社会 · 计算机科学 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

人机交互 · 计算机科学 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

The virtual reality (VR) and human-computer interaction (HCI) combination has radically changed the way users approach a virtual environment, increasing the feeling of VR immersion, and improving the user experience and usability. The…

人机交互 · 计算机科学 2023-02-14 Nicola Capece , Ugo Erra , Delfina Malandrino , Max M. North , Monica Gruosso

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

人机交互 · 计算机科学 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…

人机交互 · 计算机科学 2024-05-10 Sebastian Cmentowski , Sukran Karaosmanoglu , Frank Steinicke

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Passengers (drivers) of level 3-5 autonomous personal mobility vehicles (APMV) and cars can perform non-driving tasks, such as reading books and smartphones, while driving. It has been pointed out that such activities may increase motion…

人机交互 · 计算机科学 2025-11-25 Hailong Liu , Shota Inoue , Takahiro Wada

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

人机交互 · 计算机科学 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

人机交互 · 计算机科学 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…

人机交互 · 计算机科学 2022-10-28 Pranav Pidathala , Dawson Franz , James Waller , Raja Kushalnagar , Christian Vogler

Recent studies have reported an increased risk of developing brain and neck tumors, as well as cataracts, in practitioners in interventional radiology (IR). Occupational radiation protection in IR has been a top concern for regulatory…

医学物理 · 物理学 2020-01-15 Yi Guo , Li Mao , Gongsen Zhang , Zhi Chen , Xi Pei , X. George Xu

Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

机器人学 · 计算机科学 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

Sport-related concussion (SRC) depends on sensory information from visual, vestibular, and somatosensory systems. At the same time, the current clinical administration of Vestibular/Ocular Motor Screening (VOMS) is subjective and deviates…

图像与视频处理 · 电气工程与系统科学 2022-10-18 Khondker Fariha Hossain , Sharif Amit Kamran , Prithul Sarker , Philip Pavilionis , Isayas Adhanom , Nicholas Murray , Alireza Tavakkoli

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…

人机交互 · 计算机科学 2025-06-10 Luca-Maxim Meinhardt , Simon Demharter , Michael Rietzler , Mark Colley , Thomas Eßmeyer , Enrico Rukzio