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In the context of investment analysis, we formulate an abstract online computing problem called a planning game and develop general tools for solving such a game. We then use the tools to investigate a practical buy-and-hold trading problem…

计算工程、金融与科学 · 计算机科学 2007-05-23 Gen-Huey Chen , Ming-Yang Kao , Yuh-Dauh Lyuu , Hsing-Kuo Wong

In recent years, technology has advanced considerably with the introduction of many systems including advanced robotics, big data analytics, cloud computing, machine learning and many more. The opportunities to exploit the yet to come…

密码学与安全 · 计算机科学 2023-11-21 Sam Wen Ping , Jeffrey Cheok Jun Wah , Lee Wen Jie , Jeremy Bong Yong Han , Saira Muzafar

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

人机交互 · 计算机科学 2022-05-12 Jeanette Falk

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

软件工程 · 计算机科学 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Background and Context: While debugging is recognized as an essential practice, for many students, encountering bugs can generate emotional responses such as fear and anxiety that can lead to disengagement and the avoidance of computer…

计算机与社会 · 计算机科学 2024-02-13 Luis Morales-Navarro , Deborah A. Fields , Yasmin B. Kafai

Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper…

计算机与社会 · 计算机科学 2015-11-12 Nalin Asanka Gamagedara Arachchilage

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Software startups are becoming increasingly popular in software industry as well as other sectors of economy. Startups that lack necessary competences often seek for external resources from outsourcing partners. Little is known how this…

计算机与社会 · 计算机科学 2017-12-11 Anh Nguyen Duc , Pekka Abrahamsson

It is essential for startups to quickly experiment business ideas by building tangible prototypes and collecting user feedback on them. As prototyping is an inevitable part of learning for early stage software startups, how fast startups…

软件工程 · 计算机科学 2017-12-05 Anh Nguyen Duc , Xiaofeng Wang , Pekka Abrahamsson

Although socializing is a powerful driver of youth engagement online, platforms struggle to leverage engagement to promote learning. We seek to understand this dynamic using a multi-stage analysis of over 14,000 comments on Scratch, an…

计算机与社会 · 计算机科学 2026-02-04 Samantha Shorey , Benjamin Mako Hill , Samuel C. Woolley

Cloud Computing emerges from the global economic crisis as an option to use computing resources from a more rational point of view. In other words, a cheaper way to have IT resources. However, issues as security and privacy, SLA (Service…

分布式、并行与集群计算 · 计算机科学 2013-08-21 Jose Fernando S. Carvalho , Paulo Anselmo da Mota Silveira Neto , Vincius Cardoso Garcia , Rodrigo Elia Assad , Frederico Durao

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

This paper explores the potential of generative AI in creating adaptive educational simulations. By leveraging a system of multiple AI agents, simulations can provide personalized learning experiences, offering students the opportunity to…

计算机与社会 · 计算机科学 2024-07-19 Ethan Mollick , Lilach Mollick , Natalie Bach , LJ Ciccarelli , Ben Przystanski , Daniel Ravipinto

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

The introduction of generative artificial intelligence applications to the public has led to heated discussions about its potential impacts and risks for K-12 education. One particular challenge has been to decide what students should learn…

计算机与社会 · 计算机科学 2026-02-20 Yasmin Kafai , Shuchi Grover

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp

This research explores the quickly changing field of generative artificial intelligence (GAI) chatbots in higher education, an industry that is undergoing major technological changes. AI chatbots, such as ChatGPT, HuggingChat, and Google…

计算机与社会 · 计算机科学 2024-05-14 Joshua Ebere Chukwuere

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

物理教育 · 物理学 2017-10-13 Angela He

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

计算机科学与博弈论 · 计算机科学 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

Freelance workers must continually acquire new skills to remain competitive in online labor markets, yet they lack the organizational training, mentorship, and infrastructure available to traditional employees. Generative AI-powered tools…

人机交互 · 计算机科学 2026-05-01 Kashif Imteyaz , Isabel Lopez , Nakul Rajpal , Hunjun Shin , Saiph Savage