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We introduce the game INFLUENCE, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White play alternately by taking a vertex of their color and all its…

组合数学 · 数学 2020-05-27 Eric Duchêne , Stéphane Gonzalez , Aline Parreau , Eric Rémila , Philippe Solal

The game INFLUENCE is a scoring combinatorial game that has been introduced in 2020 by Duchene et al. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss his turn.…

组合数学 · 数学 2022-06-14 Eric Duchêne , Nacim Oijid , Aline Parreau

Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…

组合数学 · 数学 2012-01-04 Scott M. Garrabrant , Eric J. Friedman , Adam Scott Landsberg

In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…

离散数学 · 计算机科学 2018-03-06 Paul Dorbec , Mehdi Mhalla

Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…

组合数学 · 数学 2021-01-29 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…

组合数学 · 数学 2025-09-08 Sayar Karmakar , Moumanti Podder , Souvik Roy , Soumyarup Sadhukhan

Intransitivity is a critical issue in pairwise preference modeling. It refers to the intransitive pairwise preferences between a group of players or objects that potentially form a cyclic preference chain and has been long discussed in…

机器学习 · 计算机科学 2024-10-01 Jiuding Duan , Jiyi Li , Yukino Baba , Hisashi Kashima

By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well…

组合数学 · 数学 2012-04-17 Rebecca E. Morrison , Eric J. Friedman , Adam S. Landsberg

The double slit experiment provides a clear demarcation between classical and quantum theory, while multi-slit experiments demarcate quantum and higher-order interference theories. In this work we show that these experiments pertain to a…

量子物理 · 物理学 2021-03-11 Sebastian Horvat , Borivoje Dakić

We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…

计算机科学与博弈论 · 计算机科学 2026-05-19 David Ryzák , Tomáš Kroupa

We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence…

社会与信息网络 · 计算机科学 2026-05-27 Renukanandan Tumu , Cristian Ioan Vasile , Victor Preciado , Rahul Mangharam

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…

物理教育 · 物理学 2015-10-26 Andreas Lieberoth , Mads Kock Pedersen , Jacob Sherson

We study discrete preference games in heterogeneous social networks. These games model the interplay between a player's private belief and his/her publicly stated opinion (which could be different from the player's belief) as a strategic…

计算机科学与博弈论 · 计算机科学 2016-03-10 Vincenzo Auletta , Ioannis Caragiannis , Diodato Ferraioli , Clemente Galdi , Giuseppe Persiano

This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

计算机科学与博弈论 · 计算机科学 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

There is a growing need for discrete choice models that account for the complex nature of human choices, escaping traditional behavioral assumptions such as the transitivity of pairwise preferences. Recently, several parametric models of…

机器学习 · 计算机科学 2018-10-12 Rahul Makhijani

Intransitivity is a property of connected, oriented graphs representing species interactions that may drive their coexistence even in the presence of competition, the standard example being the three species Rock-Paper-Scissors game. We…

种群与进化 · 定量生物学 2013-02-19 Alessandra F. Lütz , Sebastián Risau-Gusman , Jeferson J. Arenzon

To address the dynamic nature of real-world networks, we generalize competitive diffusion games and Voronoi games from static to temporal graphs, where edges may appear or disappear over time. This establishes a new direction of studies in…

计算机科学与博弈论 · 计算机科学 2023-02-22 Niclas Boehmer , Vincent Froese , Julia Henkel , Yvonne Lasars , Rolf Niedermeier , Malte Renken

This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…

信息论 · 计算机科学 2016-11-17 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa

The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…

计算机科学与博弈论 · 计算机科学 2025-02-07 Oliver Biggar , Iman Shames

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

量子物理 · 物理学 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski
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