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Over the past decade, Finite Element Method (FEM) has served as a foundational numerical framework for approximating the terms of Time Series Expansion (TSE) as solutions to transient Partial Differential Equation (PDE). However, the…

数值分析 · 数学 2024-09-04 Ahmad Deeb , Denys Dutykh

We analyze the problem of computing a correlated equilibrium that optimizes some objective (e.g., social welfare). Papadimitriou and Roughgarden [2008] gave a sufficient condition for the tractability of this problem; however, this…

计算机科学与博弈论 · 计算机科学 2011-09-29 Albert Xin Jiang , Kevin Leyton-Brown

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

机器学习 · 计算机科学 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

Empirical Centroid Fictitious Play (ECFP) is a generalization of the well-known Fictitious Play (FP) algorithm designed for implementation in large-scale games. In ECFP, the set of players is subdivided into equivalence classes with players…

最优化与控制 · 数学 2015-04-03 Brian Swenson , Soummya Kar , Joao Xavier

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

计算机科学与博弈论 · 计算机科学 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly…

计算机科学与博弈论 · 计算机科学 2018-10-09 Christian Kroer , Gabriele Farina , Tuomas Sandholm

We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where "decentralized" means that players make decisions individually without the influence of a central platform, and…

计算机科学与博弈论 · 计算机科学 2024-08-16 S. Rasoul Etesami , R. Srikant

We propose efficient no-regret learning dynamics and ellipsoid-based methods for computing linear correlated equilibria$\unicode{x2014}$a relaxation of correlated equilibria and a strengthening of coarse correlated…

计算机科学与博弈论 · 计算机科学 2024-12-31 Constantinos Daskalakis , Gabriele Farina , Maxwell Fishelson , Charilaos Pipis , Jon Schneider

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

计算机科学与博弈论 · 计算机科学 2013-04-25 Yaron Velner

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

计算机科学与博弈论 · 计算机科学 2024-06-04 Ratip Emin Berker , Vincent Conitzer

Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has…

量子物理 · 物理学 2025-10-21 Tongyang Li , Xinzhao Wang , Yexin Zhang

In this paper, we introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs). This leads to a new…

计算机科学与博弈论 · 计算机科学 2024-03-08 Darshan Chakrabarti , Julien Grand-Clément , Christian Kroer

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming…

计算机科学与博弈论 · 计算机科学 2024-06-05 Binghui Peng , Aviad Rubinstein

In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and…

计算机科学与博弈论 · 计算机科学 2019-10-15 Andrea Celli , Alberto Marchesi , Tommaso Bianchi , Nicola Gatti

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding…

最优化与控制 · 数学 2023-01-23 Shicong Cen , Yuting Wei , Yuejie Chi

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

计算复杂性 · 计算机科学 2014-08-28 Rahul Mehta

We exhibit the rich structure of the set of correlated equilibria by analyzing the simplest of polynomial games: the mixed extension of matching pennies. We show that while the correlated equilibrium set is convex and compact, the structure…

计算机科学与博弈论 · 计算机科学 2011-12-08 Noah D. Stein , Asuman Ozdaglar , Pablo A. Parrilo

Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players'…

计算机科学与博弈论 · 计算机科学 2019-10-29 Gabriele Farina , Chun Kai Ling , Fei Fang , Tuomas Sandholm

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast,…

机器学习 · 计算机科学 2024-12-04 Ryan Yu , Mateusz Nowak , Qintong Xie , Michelle Yilin Feng , Peter Chin