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Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

人机交互 · 计算机科学 2025-04-28 Stefan Pietrusky

How users in a dynamic system perform learning and make decision become more and more important in numerous research fields. Although there are some works in the social learning literatures regarding how to construct belief on an uncertain…

计算机科学与博弈论 · 计算机科学 2013-09-12 Chunxiao Jiang , Yan Chen , Yang Gao , K. J. Ray Liu

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

This paper presents Cooking Code, a VR-based serious game designed to introduce programming concepts to students (ages 12-16) through an immersive, scenario-driven experience. Set in a futuristic world where humans and machines coexist,…

人机交互 · 计算机科学 2025-04-15 I. Rodriguez , A. Puig

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…

人机交互 · 计算机科学 2023-08-08 Stéphanie Jean-Daubias

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Previous likelihood-based linear modeling of nutritional data has been limited by the availability of software that allows flexible error structures in the data. We demonstrate the use of a Bayesian modeling approach to the analysis of such…

统计理论 · 数学 2007-06-13 Andrew Lawson , Daniela Nitcheva

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

计算机与社会 · 计算机科学 2023-04-24 Jing Du

To support people trying to lose weight and stay healthy, more and more fitness apps have sprung up including the ability to track both calories intake and expenditure. Users of such apps are part of a wider ``quantified self'' movement and…

人机交互 · 计算机科学 2015-10-19 Ingmar Weber , Palakorn Achananuparp

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

计算机与社会 · 计算机科学 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

计算机与社会 · 计算机科学 2021-06-29 Seungmo Kim

Purpose - The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method - The study followed a mixed-method research design and prototyping methodology to…

Now-a-days, people are getting more health conscious and tend to keep a check on nutritional gain from the packed food products they consume. This application christened 'healthWISE' helps a mobile user to scan/enter the bar-code on the…

计算机与社会 · 计算机科学 2015-12-09 Hamsa Shwetha Venkataram , Kruthika , Prarthana MK , Shivani C , Siva Naga Suresh Purama , Muthukumar SP

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

The mastery of Hijaiyah letters is a crucial foundation for reading and comprehending the Quran, yet conventional pedagogical approaches based on repetitive memorization frequently struggle to maintain the engagement of young learners in…

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

人机交互 · 计算机科学 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

We present Particle Builder, an online board game which teaches students about concepts from the Standard Model of Particle Physics at a high school level. This short activity resulted in a gain of 0.16, indicating that students learned a…

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

物理教育 · 物理学 2017-10-13 Angela He

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot of attention has recently been paid to advergames, which are seen…

人机交互 · 计算机科学 2024-11-11 Forouzan Farzinnejad , Hadi Khezrian , Mohsen Kasiri , Nilufar Baghaei