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Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

计算机与社会 · 计算机科学 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Accurate food intake monitoring is crucial for maintaining a healthy diet and preventing nutrition-related diseases. With the diverse range of foods consumed across various cultures, classic food classification models have limitations due…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Hassan Kazemi Tehrani , Jun Cai , Abbas Yekanlou , Sylvia Santosa

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

计算机与社会 · 计算机科学 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

We present a mobile application made to recognize food items of multi-object meal from a single image in real-time, and then return the nutrition facts with components and approximate amounts. Our work is organized in two parts. First, we…

计算机视觉与模式识别 · 计算机科学 2019-09-17 Jianing Sun , Katarzyna Radecka , Zeljko Zilic

We explore the problem of automatically inferring the amount of kilocalories used by human during physical activity from his/her video observation. To study this underresearched task, we introduce Vid2Burn -- an omni-source benchmark for…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Kunyu Peng , Alina Roitberg , Kailun Yang , Jiaming Zhang , Rainer Stiefelhagen

Computer vision has been introduced to estimate calories from food images. But current food image data sets don't contain volume and mass records of foods, which leads to an incomplete calorie estimation. In this paper, we present a novel…

计算机视觉与模式识别 · 计算机科学 2017-05-25 Yanchao Liang , Jianhua Li

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the…

人机交互 · 计算机科学 2024-03-01 Leonie Kallabis , Bruno Baruque-Zanón , Heinrich Klocke , Ana María Lara-Palma , Boris Naujoks

This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…

计算机科学与博弈论 · 计算机科学 2026-05-21 Ashok Krishnan K. S. , Helene Le Cadre , Ana Busic

We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…

Numerous studies confirm Cybersecurity Awareness Games (CAGs) effectively bolster organisational security against cyberattacks. This article introduces a serious CAG, integrating the traditional South African Morabaraba board game into…

人机交互 · 计算机科学 2024-04-24 Mike Nkongolo

We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…

物理教育 · 物理学 2020-10-16 Andrea López-Incera , Andreas Hartmann , Wolfgang Dür

Accurate monitoring of eating behavior is crucial for managing obesity and eating disorders such as bulimia nervosa. At the same time, existing methods rely on multiple and/or specialized sensors, greatly harming adherence and ultimately,…

信号处理 · 电气工程与系统科学 2025-12-09 Ioannis Levi , Konstantinos Kyritsis , Vasileios Papapanagiotou , Georgios Tsakiridis , Anastasios Delopoulos

While automatic tracking and measuring of our physical activity is a well established domain, not only in research but also in commercial products and every-day life-style, automatic measurement of eating behavior is significantly more…

音频与语音处理 · 电气工程与系统科学 2021-08-03 Vasileios Papapanagiotou , Stefanos Ganotakis , Anastasios Delopoulos

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

软件工程 · 计算机科学 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Assessment of dietary intake has primarily relied on self-report instruments, which are prone to measurement errors. Dietary assessment methods have increasingly incorporated technological advances particularly mobile, image based…

计算机视觉与模式识别 · 计算机科学 2022-09-13 Gautham Vinod , Zeman Shao , Fengqing Zhu

This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published set of general board game concepts, each of which…

人工智能 · 计算机科学 2023-01-11 Matthew Stephenson , Dennis J. N. J. Soemers , Éric Piette , Cameron Browne

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri