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相关论文: Exploring Help Facilities in Game-Making Software

200 篇论文

How important are friendships in determining success by individuals and teams in complex collaborative environments? By combining a novel data set containing the dynamics of millions of ad hoc teams from the popular multiplayer online first…

社会与信息网络 · 计算机科学 2013-02-27 Winter Mason , Aaron Clauset

This paper introduces SuSketch, a design tool for first person shooter levels. SuSketch provides the designer with gameplay predictions for two competing players of specific character classes. The interface allows the designer to work…

人工智能 · 计算机科学 2021-03-23 Panagiotis Migkotzidis , Antonios Liapis

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Nowadays, Computer Science tightly entered all spheres of human activity. To improve quality and speed of development process, it is important to help programmers improve their working conditions. This paper proposes a vision on exploring…

软件工程 · 计算机科学 2020-12-17 Rozaliya Amirova , Sergey Masyagin , Anastasia Reprintseva , Giancarlo Succi , Herman Tarasau

In recent years, narrative visualization has gained much attention. Researchers have proposed different design spaces for various narrative visualization genres and scenarios to facilitate the creation process. As users' needs grow and…

人机交互 · 计算机科学 2023-03-23 Qing Chen , Shixiong Cao , Jiazhe Wang , Nan Cao

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This study examines how AI code assistants shape novice programmers experiences during a two-part exam in an introductory programming course. In the first part, students completed a programming task with access to AI support; in the second,…

新兴技术 · 计算机科学 2025-08-11 Sergio Rojas-Galeano , Julian Tejada , Fernando Marmolejo-Ramos

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…

软件工程 · 计算机科学 2024-09-23 Shalini Chakraborty , Javier Troya , Lola Burgueño , Grischa Liebel

To be helpful assistants, AI agents must be aware of their own capabilities and limitations. This includes knowing when to answer from parametric knowledge versus using tools, when to trust tool outputs, and when to abstain or hedge. Such…

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

人机交互 · 计算机科学 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

The kind of help a student receives during a task has been shown to play a significant role in their learning process. We designed an interaction scenario with a robotic tutor, in real-life settings based on an inquiry-based learning task.…

人机交互 · 计算机科学 2018-06-21 Maria Blancas-Muñoz , Vasiliki Vouloutsi , Riccardo Zucca , Anna Mura , Paul F. M. J. Verschure

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

软件工程 · 计算机科学 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

User feedback is becoming an increasingly important source of information for requirements engineering, user interface design, and software engineering in general. Nowadays, user feedback is largely available and easily accessible in social…

软件工程 · 计算机科学 2024-07-23 Walid Maalej , Volodymyr Biryuk , Jialiang Wei , Fabian Panse

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

人机交互 · 计算机科学 2014-11-07 David Buckley , Ke Chen , Joshua Knowles

Software refactoring plays an important role in software engineering. Developers often turn to refactoring when they want to restructure software to improve its quality without changing its external behavior. Studies show that small-scale…

We detail some lessons learned while designing and testing a decision-theoretic advising support tool for undergraduates at a large state university. Between 2009 and 2011 we conducted two surveys of over 500 students in multiple majors and…

计算机与社会 · 计算机科学 2014-05-30 Nicholas Mattei , Thomas Dodson , Joshua T. Guerin , Judy Goldsmith , Joan M. Mazur

Empirical research in creative design deepens our theoretical understanding of design principles and perceptual effects, offering valuable guidance for innovating creation tools. However, how these empirical insights currently influence the…

人机交互 · 计算机科学 2025-07-22 Leixian Shen , Leni Yang , Haotian Li , Yun Wang , Yuyu Luo , Huamin Qu

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans