中文
相关论文

相关论文: Exploring Help Facilities in Game-Making Software

200 篇论文

Machine-learning based generation of process models from natural language text process descriptions provides a solution for the time-intensive and expensive process discovery phase. Many organizations have to carry out this phase, before…

计算与语言 · 计算机科学 2024-10-03 Julian Neuberger , Han van der Aa , Lars Ackermann , Daniel Buschek , Jannic Herrmann , Stefan Jablonski

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

人机交互 · 计算机科学 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

AI coding assistants have become prolific in recent years. Through a longitudinal mixed-methods investigation, we examined how professional software engineers perceive the effects of AI coding assistants in regard to task focus, developer…

软件工程 · 计算机科学 2026-05-25 Annie Vella , Kelly Blincoe

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

人机交互 · 计算机科学 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…

软件工程 · 计算机科学 2022-05-17 Gabriel Ullmann , Cristiano Politowski , Yann-Gäel Guéhéneuc , Fabio Petrillo

In order to increase productivity, capability, and data exploitation, numerous defense applications are experiencing an integration of state-of-the-art machine learning and AI into their architectures. Especially for defense applications,…

人机交互 · 计算机科学 2020-03-24 Chris J. Michael , Dina Acklin , Jaelle Scheuerman

With the development of artificial intelligence, writing assistants (WAs) are changing the way people interact with text, creating lengthy outputs that can be overwhelming for users. The programming field has long addressed this issue, and…

软件工程 · 计算机科学 2023-03-29 Sergey Titov , Agnia Sergeyuk , Timofey Bryksin

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

人机交互 · 计算机科学 2019-07-05 Jichen Zhu , Santiago Ontañón

Language models (LMs) are powerful yet mostly for text generation tasks. Tools have substantially enhanced their performance for tasks that require complex skills. However, many works adopt the term "tool" in different ways, raising the…

计算与语言 · 计算机科学 2024-03-26 Zhiruo Wang , Zhoujun Cheng , Hao Zhu , Daniel Fried , Graham Neubig

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Data storytelling workflows ask learners to integrate analytical, design, and narrative skills, but instructors rarely have the capacity to provide detailed feedback at each step. Computational and AI-assisted storytelling offers…

人机交互 · 计算机科学 2026-05-19 Jennifer Posada , Taha Hassan , Lujie Karen Chen , Louise Yarnall , Jiaqi Gong

Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults…

人机交互 · 计算机科学 2021-05-06 Jason Wu , Gabriel Reyes , Sam C. White , Xiaoyi Zhang , Jeffrey P. Bigham

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

To assist users in complex tasks, LLMs generate plans: step-by-step instructions towards a goal. While alignment methods aim to ensure LLM plans are helpful, they train (RLHF) or evaluate (ChatbotArena) on what users prefer, assuming this…

Newcomers to a software project must overcome many barriers before they can successfully place their first code contribution, and they often struggle to find information that is relevant to them. In this work, we argue that much of the…

软件工程 · 计算机科学 2024-04-30 Christoph Treude , Marco A. Gerosa , Igor Steinmacher