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相关论文: The Efficiency of Best-Response Dynamics

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In \emph{bandwidth allocation games} (BAGs), the strategy of a player consists of various demands on different resources. The player's utility is at most the sum of these demands, provided they are fully satisfied. Every resource has a…

计算机科学与博弈论 · 计算机科学 2018-07-10 Maximilian Drees , Matthias Feldotto , Sören Riechers , Alexander Skopalik

We analyze best response dynamics for finding a Nash equilibrium of an infinite horizon zero-sum stochastic linear quadratic dynamic game (LQDG) with partial and asymmetric information. We derive explicit expressions for each player's best…

系统与控制 · 电气工程与系统科学 2025-09-03 Yuxiang Guan , Iman Shames , Tyler H. Summers

We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic…

计算机科学与博弈论 · 计算机科学 2022-07-12 Qian Wang

We evaluate the best-response (BR) algorithm for lattice convex-quadratic games, where the players have nonlinear objectives and unbounded feasible sets. We provide a sufficient condition that if certain interaction matrices (the product of…

计算机科学与博弈论 · 计算机科学 2025-03-31 Sriram Sankaranarayanan

This paper studies $n$-person simultaneous-move games with linear best response function, where individuals interact within a given network structure. This class of games have been used to model various settings, such as, public goods,…

计算机科学与博弈论 · 计算机科学 2011-06-14 Victor M. Preciado , Jaelynn Oh , Ali Jadbabaie

We study the role of local effects and finite size effects in reaching coordination and in equilibrium selection in different types of two-player coordination games. We investigate three update rules -- the replicator dynamics (RD), the…

物理与社会 · 物理学 2022-12-20 Tomasz Raducha , Maxi San Miguel

We model the interaction of several radio devices aiming to obtain wireless connectivity by using a set of base stations (BS) as a non-cooperative game. Each radio device aims to maximize its own spectral efficiency (SE) in two different…

计算机科学与博弈论 · 计算机科学 2009-08-13 S. M. Perlaza , E. V. Belmega , S. Lasaulce , M. Debbah

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…

计算机科学与博弈论 · 计算机科学 2026-03-19 Mahdis Rabbani , Navid Mojahed , Shima Nazari

The note considers the problem of computing pure Nash equilibrium (NE) strategies in distributed (i.e., network-based) settings. The paper studies a class of inertial best response dynamics based on the fictitious play (FP) algorithm. It is…

系统与控制 · 计算机科学 2018-04-04 Brian Swenson , Ceyhun Eksin , Soummya Kar , Alejandro Ribeiro

Two important metrics for measuring the quality of routing paths are the maximum edge congestion $C$ and maximum path length $D$. Here, we study bicriteria in routing games where each player $i$ selfishly selects a path that simultaneously…

计算机科学与博弈论 · 计算机科学 2008-02-01 Costas Busch , Rajgopal Kannan

Generating payoff matrices of normal-form games at random, we calculate the frequency of games with a unique pure strategy Nash equilibrium in the ensemble of $n$-player, $m$-strategy games. These are perfectly predictable as they must…

理论经济学 · 经济学 2020-11-03 Samuel C. Wiese , Torsten Heinrich

We consider two-player normal form games where each player has the same finite strategy set. The payoffs of each player are assumed to be i.i.d. random variables with a continuous distribution. We show that, with high probability, the…

理论经济学 · 经济学 2020-11-03 Ben Amiet , Andrea Collevecchio , Kais Hamza

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

计算机科学与博弈论 · 计算机科学 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

We study the convergence time of the best response dynamics in player-specific singleton congestion games. It is well known that this dynamics can cycle, although from every state a short sequence of best responses to a Nash equilibrium…

计算机科学与博弈论 · 计算机科学 2008-12-18 Heiner Ackermann , Heiko Roeglin

We consider evolutionary games on a population whose underlying topology of interactions is determined by a binomial random graph $G(n,p)$. Our focus is on 2-player symmetric games with 2 strategies played between the incident members of…

组合数学 · 数学 2020-11-30 Jordan Chellig , Calina Durbac , Nikolaos Fountoulakis

We study learnability of mixed-strategy Nash Equilibrium (NE) in general finite games using higher-order replicator dynamics as well as classes of higher-order uncoupled heterogeneous dynamics. In higher-order uncoupled learning dynamics,…

多智能体系统 · 计算机科学 2026-05-06 Sarah A. Toonsi , Jeff S. Shamma

Motivated by the increasing attention to overall social benefits in networked multi-agent systems, this paper investigates an optimization problem building on noncooperative games under high-level regulation, which can be formulated in a…

最优化与控制 · 数学 2025-12-02 Kaixin Du , Min Meng , Xiaoming Hu

Individual behaviors play an essential role in the dynamics of transmission of infectious diseases, including COVID--19. This paper studies a dynamic game model that describes the social distancing behaviors during an epidemic, assuming a…

计算机科学与博弈论 · 计算机科学 2021-05-27 Ioannis Kordonis , Athanasios-Rafail Lagos , George P. Papavassilopoulos

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

计算机科学与博弈论 · 计算机科学 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

We introduce a unifying model to study the impact of worst-case latency deviations in non-atomic selfish routing games. In our model, latencies are subject to (bounded) deviations which are taken into account by the players. The quality…

计算机科学与博弈论 · 计算机科学 2016-06-23 Pieter Kleer , Guido Schäfer