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相关论文: Secondary Inputs for Measuring User Engagement in …

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With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

人机交互 · 计算机科学 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

人机交互 · 计算机科学 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

人机交互 · 计算机科学 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

图形学 · 计算机科学 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

The degree of concentration, enthusiasm, optimism, and passion displayed by individual(s) while interacting with a machine is referred to as `user engagement'. Engagement comprises of behavioral, cognitive, and affect related cues. To…

计算机视觉与模式识别 · 计算机科学 2023-08-21 Monisha Singh , Ximi Hoque , Donghuo Zeng , Yanan Wang , Kazushi Ikeda , Abhinav Dhall

Affective computing has recently gained popularity, especially in the field of human-computer interaction systems, where effectively evoking and detecting emotions is of paramount importance to enhance users experience. However, several…

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

人机交互 · 计算机科学 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

In the last decade, researchers have increasingly explored using biosensing technologies for music-based affective regulation and stress management interventions in laboratory and real-world settings. These systems -- including interactive…

人机交互 · 计算机科学 2025-07-23 Natasha Yamane , Varun Mishra , Matthew S. Goodwin

Biomedical signals provide insights into various conditions affecting the human body. Beyond diagnostic capabilities, these signals offer a deeper understanding of how specific organs respond to an individual's emotions and feelings. For…

信号处理 · 电气工程与系统科学 2025-10-08 Pubudu L. Indrasiri , Bipasha Kashyap , Pubudu N. Pathirana

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…

人机交互 · 计算机科学 2025-06-26 Alicja Kiluk , Viktorija Paneva , Sofia Seinfeld , Jörg Müller

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc.…

人机交互 · 计算机科学 2024-07-30 Xintong Zhang , Di Lu , Huiqi Hu , Nan Jiang , Xianhao Yu , Jinan Xu , Yujia Peng , Qing Li , Wenjuan Han

In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…

计算机视觉与模式识别 · 计算机科学 2016-04-05 Yu-Chuan Su , Kristen Grauman

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Reality with their smartphones. The scientific community still…

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

计算机视觉与模式识别 · 计算机科学 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with…

人机交互 · 计算机科学 2020-06-11 Avinash Kumar Singh , Hsiang-Ting Chen , Jung-Tai King , Chin-Teng Lin

Engagement in virtual learning is essential for participant satisfaction, performance, and adherence, particularly in online education and virtual rehabilitation, where interactive communication plays a key role. Yet, accurately measuring…

计算机视觉与模式识别 · 计算机科学 2025-07-25 Ali Abedi , Sadaf Safa , Tracey J. F. Colella , Shehroz S. Khan

Considering learner engagement has a mutual benefit for both learners and instructors. Instructors can help learners increase their attention, involvement, motivation, and interest. On the other hand, instructors can improve their…

计算机视觉与模式识别 · 计算机科学 2024-05-08 Somayeh Malekshahi , Javad M. Kheyridoost , Omid Fatemi

In recent years, the demand for social robots has grown, requiring them to adapt their behaviors based on users' states. Accurately assessing user experience (UX) in human-robot interaction (HRI) is crucial for achieving this adaptability.…

机器人学 · 计算机科学 2025-08-01 Ryo Miyoshi , Yuki Okafuji , Takuya Iwamoto , Junya Nakanishi , Jun Baba
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