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This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

The Prism XR project is a curated exhibition experience in virtual reality (VR) for art and archaeology education with features designed for the enhancement of interactivity and collaborative learning. The project integrates peer…

人机交互 · 计算机科学 2024-07-17 Huopu Zhang

The use of Virtual Reality (VR) technologies has been extensively researched in surgical and anatomical education. VR provides a lifelike and interactive environment where healthcare providers can practice and refresh their skills in a safe…

人机交互 · 计算机科学 2024-06-26 Mustafa Yalin Aydin , Vernon Curran , Susan White , Lourdes Pena-Castillo , Oscar Meruvia-Pastor

This exploratory study examines the classroom deployment of aiPlato, an AI-enabled homework platform, in a large introductory physics course at the University of Texas at Arlington. Designed to support open-ended problem solving, aiPlato…

物理教育 · 物理学 2026-01-16 Atharva Dange , Ramon E. Lopez , Louis Deslauriers , Nimish Shah

Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies,…

人机交互 · 计算机科学 2024-02-01 Roghayeh Leila Barmaki , Kangsoo Kim , Zhang Guo , Qile Wang , Kevin Yu , Rebecca Pearlman , Nassir Navab

Visual feedback speeds up learners' improvement of pronunciation in a second language. The visual combined with audio allows speakers to see sounds and differences in pronunciation that they are unable to hear. Prior studies have tested…

人机交互 · 计算机科学 2025-07-09 Charlotte Kiesel , Dipayan Mukherjee , Mark Hasegawa-Johnson , Karrie Karahalios

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

The aim of the work presented in this paper is to develop and evaluate an integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their lecturing style. The…

计算机与社会 · 计算机科学 2023-12-29 Eleni Dimitriadou , Andreas Lanitis

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

人机交互 · 计算机科学 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

人机交互 · 计算机科学 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Recording lectures is a normal task for online educators, and a graphics tablet is a great tool for that. However, it is very expensive for many instructors. In this paper, we propose an alternative called "DIY Graphics Tab" that functions…

人机交互 · 计算机科学 2022-09-30 Mohammad Imrul Jubair , Arafat Ibne Yousuf , Tashfiq Ahmed , Hasanath Jamy , Foisal Reza , Mohsena Ashraf

TouchVR is a novel wearable haptic interface which can deliver multimodal tactile stimuli on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors for the Virtual Reality (VR) user. DeltaTouch…

机器人学 · 计算机科学 2019-11-12 Daria Trinitatova , Dzmitry Tsetserukou

Purpose: Preliminarily evaluate the feasibility and efficacy of using meditative virtual reality (VR) to improve the hospital experience of intensive care unit (ICU) patients. Methods: Effects of VR were examined in a non-randomized,…

人机交互 · 计算机科学 2019-10-10 Triton Ong , Matthew Ruppert , Parisa Rashidi , Tezcan Ozrazgat-Baslanti , Azra Bihorac , Marko Suvajdzic

Character journaling is a well-established exercise in actor training, but many actors struggle to sustain it due to cognitive burden, the blank page problem, and unclear short-term rewards. We reframe large language models not as…

人机交互 · 计算机科学 2026-03-03 Sora Kang , Jaemin Zoh , Hyoju Kim , Hyeonseo Park , Hajin Lim , Joonhwan Lee

Traditional medical training faces challenges like ethical concerns, safety risks, and high costs. VR technology offers a promising solution but is limited by low complexity and lack of tactile feedback. This paper presents a cost-effective…

人机交互 · 计算机科学 2024-11-11 Lim Zheng Jie , Kian Meng Yap

Learning is an active process that is deeply tied to physical and social contexts. Yet schools traditionally place learners in a passive role and focus on decontextualizing knowledge. Situating learning in more authentic tasks and contexts…

人机交互 · 计算机科学 2025-04-18 Eileen McGivney

In contemporary biology and medicine, 3D microscopy is one of the most widely-used techniques for imaging and manipulation of various kinds of samples. Navigating such a micrometer-sized, 3-dimensional sample under the microscope -- e.g. to…

人机交互 · 计算机科学 2026-03-26 Jan Tiemann , Matthew McGinity , Ulrik Günther

Taking notes quickly while effectively capturing key information can be challenging, especially when watching videos that present simultaneous visual and auditory streams. Manually taken notes often miss crucial details due to the…

人机交互 · 计算机科学 2025-01-31 Faria Huq , Abdus Samee , David Chuan-en Lin , Xiaodi Alice Tang , Jeffrey P. Bigham

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

多媒体 · 计算机科学 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts…

人机交互 · 计算机科学 2024-09-24 Yunhao Xing , Jerrick Ban , Timothy D. Hubbard , Michael Villano , Diego Gomez-Zara