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Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Global Positioning Systems (GPS) are nowadays intensively used in Sport Science as they permit to capture the space-time trajectories of players, with the aim to infer useful information to coaches in addition to traditional statistics. In…

应用统计 · 统计学 2017-07-05 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…

计算机视觉与模式识别 · 计算机科学 2020-04-23 Moritz Einfalt , Rainer Lienhart

A simple method for synchronization of video streams with a precision better than one millisecond is proposed. The method is applicable to any number of rolling shutter cameras and when a few photographic flashes or other abrupt lighting…

计算机视觉与模式识别 · 计算机科学 2020-08-10 Matej Smid , Jiri Matas

This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source…

图像与视频处理 · 电气工程与系统科学 2022-12-06 Joshua Peter Ebenezer

Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…

计算机视觉与模式识别 · 计算机科学 2020-03-11 Roberto L. Castro , Diego Andrade , Basilio Fraguela

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

人机交互 · 计算机科学 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…

计算机视觉与模式识别 · 计算机科学 2016-11-29 Yale Song

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

人工智能 · 计算机科学 2022-05-03 Yifan Gao

As the world population gets older, the healthcare system must be adapted, among others by providing continuous health monitoring at home and in the city. The social activities have a significant role in everyone health status. Hence, this…

计算机与社会 · 计算机科学 2016-12-01 Loïc Sevrin , Bertrand Massot , Norbert Noury , Nacer Abouchi , Fabrice Jumel , Jacques Saraydaryan

This research focuses on real-time monitoring and analysis of track and field athletes, addressing the limitations of traditional monitoring systems in terms of real-time performance and accuracy. We propose an IoT-optimized system that…

机器学习 · 计算机科学 2024-11-12 Xiaowei Tang , Bin Long , Li Zhou

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

人工智能 · 计算机科学 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

In this paper, we explore some of the applications of computer vision to sports analytics. Sport analytics deals with understanding and discovering patterns from a corpus of sports data. Analysing such data provides important performance…

计算机视觉与模式识别 · 计算机科学 2020-04-15 Neha Bhargava , Fabio Cuzzolin

This paper studies the synchronization of a multi-agent system where the agents are coupled through heterogeneous controller gains. Synchronization refers to the situation where all the agents in a group have a common velocity direction. We…

系统与控制 · 计算机科学 2016-03-15 Anoop Jain , Debasish Ghose

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

多媒体 · 计算机科学 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah