中文
相关论文

相关论文: Sensors and Game Synchronization for Data Analysis…

200 篇论文

The detection of small and medium-sized objects in three dimensions has always been a frontier exploration problem. This technology has a very wide application in sports analysis, games, virtual reality, human animation and other fields.…

计算机视觉与模式识别 · 计算机科学 2023-02-02 Lei Li , Tianfang Zhang , Zhongfeng Kang , Wenhan Zhang

Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every…

计算机视觉与模式识别 · 计算机科学 2021-12-14 Tasnim Sakib Apon , Abrar Islam , MD. Golam Rabiul Alam

In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…

应用统计 · 统计学 2018-05-08 Rodolfo Metulini

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains…

计算机视觉与模式识别 · 计算机科学 2025-11-18 Jeremie Ochin , Guillaume Devineau , Bogdan Stanciulescu , Sotiris Manitsaris

The global sports analytics industry has a market value of USD 3.78 billion in 2023. The increase of wearables such as GPS sensors has provided analysts with large fine-grained datasets detailing player performance. Traditional analysis of…

计算机与社会 · 计算机科学 2024-07-19 Valerio Antonini , Michael Scriney , Alessandra Mileo , Mark Roantree

Time synchronization is a critical task in robotic computing such as autonomous driving. In the past few years, as we developed advanced robotic applications, our synchronization system has evolved as well. In this paper, we first introduce…

机器人学 · 计算机科学 2021-03-31 Shaoshan Liu , Bo Yu , Yahui Liu , Kunai Zhang , Yisong Qiao , Thomas Yuang Li , Jie Tang , Yuhao Zhu

Human pose detection systems based on state-of-the-art DNNs are on the go to be extended, adapted and re-trained to fit the application domain of specific sports. Therefore, plenty of noisy pose data will soon be available from videos…

计算机视觉与模式识别 · 计算机科学 2020-04-22 Rainer Lienhart , Moritz Einfalt , Dan Zecha

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

机器学习 · 计算机科学 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

网络与互联网体系结构 · 计算机科学 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…

人机交互 · 计算机科学 2025-07-09 Ben Boudaoud , Josef Spjut , Joohwan Kim , Arjun Madhusudan , Benjamin Watson

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Anthony Cioppa , Silvio Giancola , Adrien Deliege , Le Kang , Xin Zhou , Zhiyu Cheng , Bernard Ghanem , Marc Van Droogenbroeck

Video event detection has become a cornerstone of modern sports analytics, powering automated performance evaluation, content generation, and tactical decision-making. Recent advances in deep learning have driven progress in related tasks…

计算机视觉与模式识别 · 计算机科学 2025-10-13 Hao Xu , Arbind Agrahari Baniya , Sam Well , Mohamed Reda Bouadjenek , Richard Dazeley , Sunil Aryal

We propose a simple method to measure synchronization and time delay patterns between signals. It is based on the relative timings of events in the time series, defined e.g. as local maxima. The degree of synchronization is obtained from…

混沌动力学 · 物理学 2007-05-23 R. Quian Quiroga , T. Kreuz , P. Grassberger

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

人工智能 · 计算机科学 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging…

计算机视觉与模式识别 · 计算机科学 2022-09-28 Hsiang-Wei Huang , Cheng-Yen Yang , Jenq-Neng Hwang , Pyong-Kun Kim , Kwangju Kim , Kyoungoh Lee

Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone.…

人机交互 · 计算机科学 2021-05-24 Josef Spjut , Ben Boudaoud , Joohwan Kim

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

多媒体 · 计算机科学 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka