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With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

Process modeling and understanding are fundamental for advanced human-computer interfaces and automation systems. Most recent research has focused on activity recognition, but little has been done on sensor-based detection of process…

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

We present a new method and a large-scale database to detect audio-video synchronization(A/V sync) errors in tennis videos. A deep network is trained to detect the visual signature of the tennis ball being hit by the racquet in the video…

多媒体 · 计算机科学 2021-04-21 Joshua P. Ebenezer , Yongjun Wu , Hai Wei , Sriram Sethuraman , Zongyi Liu

League of Legends (LoL) has been a dominant esport for a decade, yet the inherent complexity of the game has stymied the creation of analytical measures of player skill and performance. Current industry standards are limited to…

应用统计 · 统计学 2024-05-07 Amy X. Zhang , Parth Naidu

Smartphone sensors can be extremely useful in providing information on the activities and behaviors of persons. Human activity recognition is increasingly used for games, medical, or surveillance. In this paper, we propose a…

机器学习 · 计算机科学 2026-02-03 David Craveiro , Hugo Silva

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

We present a synchronization algorithm to let nodes in a sensor network simultaneously execute a task at a given point in time. In contrast to other time synchronization algorithms we do not provide a global time basis that is shared on all…

分布式、并行与集群计算 · 计算机科学 2010-09-30 Tobias Baumgartner , Sandor P. Fekete , Winfried Hellmann , Alexander Kroeller

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for…

计算机视觉与模式识别 · 计算机科学 2026-04-21 Fan Yang , Changsoo Jung , Ryosuke Kawamura , Hon Yung Wong

Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed…

计算机视觉与模式识别 · 计算机科学 2021-04-20 Anthony Cioppa , Adrien Deliège , Floriane Magera , Silvio Giancola , Olivier Barnich , Bernard Ghanem , Marc Van Droogenbroeck

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

计算机视觉与模式识别 · 计算机科学 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

In this paper we propose a system capable of tracking multiple soccer players in different types of video quality. The main goal, in contrast to most state-of-art soccer player tracking systems, is the ability of execute effectively…

计算机视觉与模式识别 · 计算机科学 2021-05-25 Eloi Martins , José Henrique Brito

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Clubs with access to expensive multi-camera setups or GPS tracking systems gain a competitive advantage through detailed data, whereas lower-budget teams are often unable to collect similar information. This paper examines whether such data…

计算机视觉与模式识别 · 计算机科学 2026-02-24 Daniel Tshiani

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

机器学习 · 计算机科学 2021-01-15 Paul Garnier , Théophane Gregoir

We report our experience in building a working system, SportSense (http://www.sportsense.us), which exploits Twitter users as human sensors of the physical world to detect events in real-time. Using the US National Football League (NFL)…

社会与信息网络 · 计算机科学 2012-05-16 Siqi Zhao , Lin Zhong , Jehan Wickramasuriya , Venu Vasudevan , Robert LiKamWa , Ahmad Rahmati

Event-based cameras are increasingly utilized in various applications, owing to their high temporal resolution and low power consumption. However, a fundamental challenge arises when deploying multiple such cameras: they operate on…

机器人学 · 计算机科学 2023-10-02 Wanli Xing , Shijie Lin , Guangze Zheng , Yanjun Du , Jia Pan

Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…