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Interactions among selfish users sharing a common transmission channel can be modeled as a non-cooperative game using the game theory framework. When selfish users choose their transmission probabilities independently without any…

计算机科学与博弈论 · 计算机科学 2009-05-31 Jaeok Park , Mihaela van der Schaar

We consider a discrete population of users with homogeneous service demand who need to decide when to arrive to a system in which the service rate deteriorates linearly with the number of users in the system. The users have heterogeneous…

计算机科学与博弈论 · 计算机科学 2016-05-30 Liron Ravner , Moshe Haviv , Hai L. Vu

Facility location games have been a topic of major interest in economics, operations research and computer science, starting from the seminal work by Hotelling. In the classical pure location Hotelling game businesses compete for maximizing…

计算机科学与博弈论 · 计算机科学 2018-08-08 Omer Ben-Porat , Moshe Tennenholtz

This paper introduces a novel class of multi-stage resource allocation games that model real-world scenarios in which profitability depends on the balance between supply and demand, and where higher resource investment leads to greater…

计算机科学与博弈论 · 计算机科学 2025-07-21 Marko Maljkovic , Gustav Nilsson , Nikolas Geroliminis

We consider finite $n$-person deterministic graphical games and study the existence of pure stationary Nash-equilibrium in such games. We assume that all infinite plays are equivalent and form a unique outcome, while each terminal position…

理论经济学 · 经济学 2025-03-25 Endre Boros , Vladimir Gurvich , Kazuhisa Makino

In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a ``mobility game" with coupled action sets. We develop a game-theoretic framework to study the impact on…

计算机科学与博弈论 · 计算机科学 2022-12-15 Ioannis Vasileios Chremos , Andreas A. Malikopoulos

We study a non-cooperative two-sided facility location game in which facilities and clients behave strategically. This is in contrast to many other facility location games in which clients simply visit their closest facility. Facility…

计算机科学与博弈论 · 计算机科学 2024-06-14 Simon Krogmann , Pascal Lenzner , Alexander Skopalik

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

计算机科学与博弈论 · 计算机科学 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

计算机科学与博弈论 · 计算机科学 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

We analyse a non-cooperative strategic game among two ride-hailing platforms, each of which is modeled as a two-sided queueing system, where drivers (with a certain patience level) are assumed to arrive according to a Poisson process at a…

最优化与控制 · 数学 2022-08-04 Tushar Shankar Walunj , Shiksha Singhal , Veeraruna Kavitha , Jayakrishnan Nair

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

计算机科学与博弈论 · 计算机科学 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

We consider a scheduling game on parallel related machines, in which jobs try to minimize their completion time by choosing a machine to be processed on. Each machine uses an individual priority list to decide on the order according to…

计算机科学与博弈论 · 计算机科学 2023-11-28 Vipin Ravindran Vijayalakshmi , Marc Schröder , Tami Tamir

A multi-player competitive Dynkin stopping game is constructed. Each player can either exit the game for a fixed payoff, determined a priori, or stay and receive an adjusted payoff depending on the decision of other players. The single…

计算机科学与博弈论 · 计算机科学 2012-11-20 Ivan Guo

We study a game between two firms in which each provide a service based on machine learning. The firms are presented with the opportunity to purchase a new corpus of data, which will allow them to potentially improve the quality of their…

计算机科学与博弈论 · 计算机科学 2019-05-24 Jinshuo Dong , Hadi Elzayn , Shahin Jabbari , Michael Kearns , Zachary Schutzman

The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at…

计算机科学与博弈论 · 计算机科学 2015-07-07 Pavel Hubáček , Moni Naor , Jonathan Ullman

In this paper, we introduce malicious Bayesian congestion games as an extension to congestion games where players might act in a malicious way. In such a game each player has two types. Either the player is a rational player seeking to…

计算机科学与博弈论 · 计算机科学 2008-06-05 Martin Gairing

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

计算机科学与博弈论 · 计算机科学 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

We consider the problem in which n items arrive to a market sequentially over time, where two agents compete to choose the best possible item. When an agent selects an item, he leaves the market and obtains a payoff given by the value of…

计算机科学与博弈论 · 计算机科学 2022-04-12 Fabien Gensbittel , Dana Pizarro , Jérôme Renault

A multiclass queue with many servers is considered, where customers make a join-or-leave decision upon arrival based on queue length information, without knowing the scheduling policy or the state of other queues. A game theoretic…

最优化与控制 · 数学 2015-05-07 Rami Atar , Subhamay Saha

We prove that every finite two-person shortest path game, where the local cost of every move is positive for each player, has a Nash equilibrium (NE) in pure stationary strategies, which can be computed in polynomial time. We also extend…

离散数学 · 计算机科学 2025-05-22 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Mikhail Vyalyi