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Many industrial IT security standards and policies mandate the usage of a secure coding methodology in the software development process. This implies two different aspects: first, secure coding must be based on a set of secure coding…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner

The increasing use of Generative Artificial Intelligence (GAI) tools in education highlights the need to understand their influence on individuals' thinking processes and agency. This research explored 20 university students' interaction…

人机交互 · 计算机科学 2024-12-02 Tianlong Zhong , Gaoxia Zhu , Kang You Lim , Yew Soon Ong

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

计算机与社会 · 计算机科学 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

Programming education is becoming important as demands on computer literacy and coding skills are growing. Despite the increasing popularity of interactive online learning systems, many programming courses in schools have not changed their…

计算机与社会 · 计算机科学 2020-01-23 Ryo Suzuki , Jun Kato , Koji Yatani

Cybersecurity challenges and the need for awareness are well-recognized in developed countries, but this still needs attention in less-developed countries. With the expansion of technology, security concerns are also becoming more prevalent…

计算机与社会 · 计算机科学 2023-12-20 Farzana Quayyum , Giske Naper Freberg

Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…

人机交互 · 计算机科学 2025-06-13 Luke Halpin , Phillip Benachour , Tracy Hall , Ann-Marie Houghton , Emily Winter

The technological advances in the smartphone application market has expanded at great lengths in recent years (Kaya, Ozturk & Gumussoy 2019). One of the main smartphone applications that often sees record breaking downloads are gaming apps.…

人机交互 · 计算机科学 2020-12-07 C Graves

Background and context: Debugging is a significant and often frustrating challenge for beginner programmers. Understanding students' debugging behaviours and strategies can help to identify common difficulties and inform approaches for…

计算机与社会 · 计算机科学 2026-04-03 Laurie Gale , Sue Sentance

Research on children and youth's participation in different roles in the design of technologies is one of the core contributions in child-computer interaction studies. Building on this work, we situate youth as advisors to a group of high…

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

人机交互 · 计算机科学 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Computer programming is undergoing a true transformation driven by powerful new tools for automatic source code generation based on large language models. This transformation is also manifesting in introductory programming courses at…

计算机与社会 · 计算机科学 2025-07-02 Clemente Rubio-Manzano , Jazna Meza , Rodolfo Fernandez-Santibanez , Christian Vidal-Castro

Background: Hackathons have become popular events for teams to collaborate on projects and develop software prototypes. Most existing research focuses on activities during an event with limited attention to the evolution of the hackathon…

软件工程 · 计算机科学 2022-07-05 Ahmed Samir Imam Mahmoud , Tapajit Dey , Alexander Nolte , Audris Mockus , James D. Herbsleb

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

计算机与社会 · 计算机科学 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification…

软件工程 · 计算机科学 2025-12-10 Kai Marquardt , Mona Schulz , Anne Koziolek , Lucia Happe

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

计算机与社会 · 计算机科学 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

Parental control apps, which are mobile apps that allow parents to monitor and restrict their children's activities online, are becoming increasingly adopted by parents as a means of safeguarding their children's online safety. However, it…

人机交互 · 计算机科学 2021-09-14 Ge Wang , Jun Zhao , Max Van Kleek , Nigel Shadbolt

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans