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相关论文: From Pixels to Affect: A Study on Games and Player…

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To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

机器学习 · 计算机科学 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

Multimodal affective computing analyzes user-generated social media content to predict emotional states. However, a critical gap remains in understanding how visual content shapes cognitive interpretations and elicits specific affective…

人工智能 · 计算机科学 2026-04-28 Nastaran Dab , Raziyeh Zall , Mohammadreza Kangavari

Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

人机交互 · 计算机科学 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara

Automatic understanding of human affect using visual signals is a problem that has attracted significant interest over the past 20 years. However, human emotional states are quite complex. To appraise such states displayed in real-world…

计算机视觉与模式识别 · 计算机科学 2019-12-17 Dimitrios Kollias , Stefanos Zafeiriou

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Humans are able to comprehend information from multiple domains for e.g. speech, text and visual. With advancement of deep learning technology there has been significant improvement of speech recognition. Recognizing emotion from speech is…

音频与语音处理 · 电气工程与系统科学 2020-06-16 Mandeep Singh , Yuan Fang

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the…

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Human affective recognition is an important factor in human-computer interaction. However, the method development with in-the-wild data is not yet accurate enough for practical usage. In this paper, we introduce the affective recognition…

计算机视觉与模式识别 · 计算机科学 2021-07-13 Sachihiro Youoku , Takahisa Yamamoto , Junya Saito , Akiyoshi Uchida , Xiaoyu Mi , Ziqiang Shi , Liu Liu , Zhongling Liu , Osafumi Nakayama , Kentaro Murase

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…

计算机视觉与模式识别 · 计算机科学 2020-12-14 Yi Zhu , Xinyu Li , Chunhui Liu , Mohammadreza Zolfaghari , Yuanjun Xiong , Chongruo Wu , Zhi Zhang , Joseph Tighe , R. Manmatha , Mu Li

Although psychological research indicates that bodily expressions convey important affective information, to date research in emotion recognition focused mainly on facial expression or voice analysis. In this paper we propose an approach to…

人机交互 · 计算机科学 2014-02-21 Stefano Piana , Alessandra Staglianò , Francesca Odone , Alessandro Verri , Antonio Camurri

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained…

机器人学 · 计算机科学 2026-04-17 Siming He , Yuezhan Tao , Igor Spasojevic , Vijay Kumar , Pratik Chaudhari

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

人机交互 · 计算机科学 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

计算机视觉与模式识别 · 计算机科学 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci