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相关论文: From Pixels to Affect: A Study on Games and Player…

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A key challenge in the accurate prediction of viewers' emotional responses to video stimuli in real-world applications is accounting for person- and situation-specific variation. An important contextual influence shaping individuals'…

人机交互 · 计算机科学 2020-08-28 Bernd Dudzik , Joost Broekens , Mark Neerincx , Hayley Hung

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

人机交互 · 计算机科学 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

Advertisements (ads) often contain strong affective content to capture viewer attention and convey an effective message to the audience. However, most computational affect recognition (AR) approaches examine ads via the text modality, and…

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

人机交互 · 计算机科学 2014-06-04 Gonçalo Amaral da Silva

Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…

机器学习 · 计算机科学 2018-10-12 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

机器学习 · 计算机科学 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Continuous affect prediction involves the discrete time-continuous regression of affect dimensions. Dimensions to be predicted often include arousal and valence. Continuous affect prediction researchers are now embracing multimodal model…

人机交互 · 计算机科学 2020-01-24 Jonny O'Dwyer

User response prediction is a crucial component for personalized information retrieval and filtering scenarios, such as recommender system and web search. The data in user response prediction is mostly in a multi-field categorical format…

信息检索 · 计算机科学 2018-07-03 Yanru Qu , Bohui Fang , Weinan Zhang , Ruiming Tang , Minzhe Niu , Huifeng Guo , Yong Yu , Xiuqiang He

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

人机交互 · 计算机科学 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

The paper provides a survey of the development of machine-learning techniques for video analysis. The survey provides a summary of the most popular deep learning methods used for human activity recognition. We discuss how popular…

计算机视觉与模式识别 · 计算机科学 2023-12-12 Marios S. Pattichis , Venkatesh Jatla , Alvaro E. Ullao Cerna

Human affect recognition is a well-established research area with numerous applications, e.g., in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the…

计算机视觉与模式识别 · 计算机科学 2021-12-01 Kunyu Peng , Alina Roitberg , David Schneider , Marios Koulakis , Kailun Yang , Rainer Stiefelhagen

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…

Causal discovery is increasingly applied to large-scale telemetry data to estimate the effects of user-facing interventions, yet its reliability for decision-making in feedback-driven systems with strong self-selection remains unclear. In…

人工智能 · 计算机科学 2026-02-10 Hoang Dang , Luan Pham , Minh Nguyen

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based…

人机交互 · 计算机科学 2016-07-12 Amol Patwardhan , Gerald Knapp

Automatic affect recognition is a challenging task due to the various modalities emotions can be expressed with. Applications can be found in many domains including multimedia retrieval and human computer interaction. In recent years, deep…

计算机视觉与模式识别 · 计算机科学 2018-02-14 Panagiotis Tzirakis , George Trigeorgis , Mihalis A. Nicolaou , Björn Schuller , Stefanos Zafeiriou

In this paper, we consider the problem of real-time video-based facial emotion analytics, namely, facial expression recognition, prediction of valence and arousal and detection of action unit points. We propose the novel frame-level emotion…

计算机视觉与模式识别 · 计算机科学 2022-05-25 Andrey V. Savchenko

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

人机交互 · 计算机科学 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr
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