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Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

医学物理 · 物理学 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…

人机交互 · 计算机科学 2022-08-18 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

图形学 · 计算机科学 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

计算机视觉与模式识别 · 计算机科学 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

Gait analysis from videos obtained from a smartphone would open up many clinical opportunities for detecting and quantifying gait impairments. However, existing approaches for estimating gait parameters from videos can produce physically…

计算机视觉与模式识别 · 计算机科学 2024-02-21 Nikolaos Smyrnakis , Tasos Karakostas , R. James Cotton

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

人机交互 · 计算机科学 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

人机交互 · 计算机科学 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

External feedback in the form of visual, auditory and tactile cues has been used to assist patients to overcome mobility challenges. However, these cues can become less effective over time. There is limited research on adapting cues to…

机器人学 · 计算机科学 2021-03-02 Tina LY Wu , Anna Murphy , Chao Chen , Dana Kulic

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…

人机交互 · 计算机科学 2023-06-27 Jann Philipp Freiwald , Susanne Schmidt , Bernhard E. Riecke , Frank Steinicke

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

计算机与社会 · 计算机科学 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

图形学 · 计算机科学 2023-10-10 Jose Luis Ponton

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…

人机交互 · 计算机科学 2022-09-26 Jose Luis Ponton , Haoran Yun , Carlos Andujar , Nuria Pelechano

In human locomotion, sensorimotor synchronization of gait consists of the coordination of stepping with rhythmic auditory cues (auditory cueing, AC). AC changes the long-range correlations among consecutive strides (fractal dynamics) into…

神经元与认知 · 定量生物学 2016-02-19 Philippe Terrier

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

图形学 · 计算机科学 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…

计算机视觉与模式识别 · 计算机科学 2024-08-21 Feichi Lu , Zijian Dong , Jie Song , Otmar Hilliges

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

人机交互 · 计算机科学 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

Augmented and mixed-reality techniques harbor a great potential for improving human-robot collaboration. Visual signals and cues may be projected to a human partner in order to explicitly communicate robot intentions and goals. However, it…

机器人学 · 计算机科学 2023-08-22 Shubham Sonawani , Yifan Zhou , Heni Ben Amor

Humans sense of distance depends on the integration of multi sensory cues. The incoming visual luminance, auditory pitch and tactile vibration could all contribute to the ability of distance judgement. This ability can be enhanced if the…

人机交互 · 计算机科学 2020-02-18 Feng Feng , Tony Stockman

Directional cues are crucial for environmental interaction. Conventional methods rely on symbolic visual or auditory reminders that require semantic interpretation, a process that proves challenging in demanding dual-tasking scenarios. We…

人机交互 · 计算机科学 2026-01-27 Qing Zhang , Junyu Chen , Yifei Huang , Jing Huang , Thad Starner , Kai Kunze , Jun Rekimoto

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…

计算机视觉与模式识别 · 计算机科学 2022-09-21 Alexander Winkler , Jungdam Won , Yuting Ye
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