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Face swapping combines one face's identity with another face's non-appearance attributes (expression, head pose, lighting) to generate a synthetic face. This technology is rapidly improving, but falls flat when reconstructing some…

计算机视觉与模式识别 · 计算机科学 2023-05-26 Ethan Wilson , Frederick Shic , Eakta Jain

6D object pose estimation is an important task that determines the 3D position and 3D rotation of an object in camera-centred coordinates. By utilizing such a task, one can propose promising solutions for various problems related to scene…

计算机视觉与模式识别 · 计算机科学 2019-03-20 Caner Sahin , Guillermo Garcia-Hernando , Juil Sock , Tae-Kyun Kim

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

人机交互 · 计算机科学 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Video blogs and selfies are popular social media formats, which are often captured by wide-angle cameras to show human subjects and expanded background. Unfortunately, due to perspective projection, faces near corners and edges exhibit…

计算机视觉与模式识别 · 计算机科学 2021-12-22 Wei-Sheng Lai , YiChang Shih , Chia-Kai Liang , Ming-Hsuan Yang

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

Gait and static body measurement are important biometric technologies for passive human recognition. Many previous works argue that recognition performance based completely on the gait feature is limited. The reason for this limited…

计算机视觉与模式识别 · 计算机科学 2016-05-19 Ke Yang , Yong Dou , Shaohe Lv , Fei Zhang , Qi Lv

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual…

人机交互 · 计算机科学 2025-04-09 Jian Zhang , Wafa Johal , Jarrod Knibbe

Multiview depth imagery will play a critical role in free-viewpoint television. This technology requires high quality virtual view synthesis to enable viewers to move freely in a dynamic real world scene. Depth imagery at different…

计算机视觉与模式识别 · 计算机科学 2023-01-30 Pravin Kumar Rana , Markus Flierl

The gaze behavior of virtual avatars is critical to social presence and perceived eye contact during social interactions in Virtual Reality. Virtual Reality headsets are being designed with integrated eye tracking to enable compelling…

人机交互 · 计算机科学 2020-03-10 Brendan John , Sophie Jörg , Sanjeev Koppal , Eakta Jain

For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion…

计算机视觉与模式识别 · 计算机科学 2023-05-12 Jamie Watson , Mohamed Sayed , Zawar Qureshi , Gabriel J. Brostow , Sara Vicente , Oisin Mac Aodha , Michael Firman

Eye gaze estimation and simultaneous semantic understanding of a user through eye images is a crucial component in Virtual and Mixed Reality; enabling energy efficient rendering, multi-focal displays and effective interaction with 3D…

计算机视觉与模式识别 · 计算机科学 2019-08-27 Zhengyang Wu , Srivignesh Rajendran , Tarrence van As , Joelle Zimmermann , Vijay Badrinarayanan , Andrew Rabinovich

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

人机交互 · 计算机科学 2021-03-05 Holger Regenbrecht , Thomas Schubert

Remote focusing (RF) is a technique that greatly extends the aberration-free axial scan range of an optical microscope. To maximise the diffraction limited depth range in an RF system, the magnification of the relay lenses should be such…

光学 · 物理学 2021-01-05 Sharika Mohanan , Alexander D. Corbett

Augmented reality technology will likely be prevalent with more affordable head-mounted displays. Integrating novel interaction modalities, such as eye trackers into head-mounted displays could lead to collecting vast amounts of biometric…

人机交互 · 计算机科学 2025-11-14 Efe Bozkir , Babette Bühler , Xiaoyuan Wu , Enkelejda Kasneci , Lujo Bauer , Lorrie Faith Cranor

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

人机交互 · 计算机科学 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole…

人机交互 · 计算机科学 2011-03-11 Jiri Stastny , David Prochazka , Tomas Koubek , Jaromir Landa

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

图形学 · 计算机科学 2020-06-29 Stefan Zellmann

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Faster rendering of synthetic images is a core problem in the field of computer graphics. Rendering algorithms, such as path-tracing is dependent on parameters like size of the image, number of light bounces, number of samples per pixel,…

图形学 · 计算机科学 2023-06-29 Annada Prasad Behera , Subhankar Mishra
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