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We consider a variant of Cops and Robbers in which both the cops and the robber are allowed to traverse up to $s$ edges on each of their turns, where $s \ge 2$. We give several general for this new model as well as establish bounds for the…

组合数学 · 数学 2025-06-27 William B. Kinnersley , Nikolas Townsend

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

计算复杂性 · 计算机科学 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni

It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…

组合数学 · 数学 2020-07-14 Masood Masjoody , Ladislav Stacho

We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…

组合数学 · 数学 2015-05-08 Pawel Pralat

We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…

组合数学 · 数学 2025-12-23 Daniel Berend , Michael D. Boshernitzan

We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$…

组合数学 · 数学 2020-08-12 John Haslegrave , Richard A. B. Johnson , Sebastian Koch

A hole in a graph is an induced cycle of length at least 4. We give a simple winning strategy for t-3 cops to capture a robber in the game of cops and robbers played in a graph that does not contain a hole of length at least t. This…

组合数学 · 数学 2020-01-03 Vaidy Sivaraman

\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…

离散数学 · 计算机科学 2023-07-11 Harmender Gahlawat , Meirav Zehavi

In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…

组合数学 · 数学 2025-02-17 Tanja Dravec , Vesna Iršič Chenoweth , Andrej Taranenko

We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…

离散数学 · 计算机科学 2018-07-24 Athanasios Kehagias

We consider a variant of the Cops and Robbers game where the robber can move t edges at a time, and show that in this variant, the cop number of a d-regular graph with girth larger than 2t+2 is Omega(d^t). By the known upper bounds on the…

组合数学 · 数学 2011-06-03 Abbas Mehrabian

The cop throttling number $th_c(G)$ of a graph $G$ for the game of Cops and Robbers is the minimum of $k + capt_k(G)$, where $k$ is the number of cops and $capt_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber…

The cops and robbers game has been extensively studied under the assumption of optimal play by both the cops and the robbers. In this paper we study the problem in which cops are chasing a drunk robber (that is, a robber who performs a…

离散数学 · 计算机科学 2017-01-09 Athanasios Kehagias , Pawel Pralat

The game of cops and robbers is a well-known game played on graphs. In this paper we consider the straight-ahead orientations of 4-regular quadrangulations of the torus and the Klein bottle and we prove that their cop number is bounded by a…

We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…

组合数学 · 数学 2008-05-20 Bela Bollobas , Gabor Kun , Imre Leader

We consider a game in which a cop searches for a moving robber on a graph using distance probes, studied by Carragher, Choi, Delcourt, Erickson and West, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt,…

组合数学 · 数学 2020-08-12 John Haslegrave , Richard A. B. Johnson , Sebastian Koch

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

计算机科学与博弈论 · 计算机科学 2013-11-15 R. Samal , T. Valla

We consider a variation of the Cops and Robber game where the cops can only see the robber when the distance between them is at most a fixed parameter $\ell$. We consider the basic consequences of this definition for some simple graph…

离散数学 · 计算机科学 2017-08-25 N. E. Clarke , D. Cox , C. Duffy , D. Dyer , S. Fitzpatrick , M. E. Messinger

We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…

计算几何 · 计算机科学 2016-01-07 Anna Lubiw , Jack Snoeyink , Hamideh Vosoughpour

We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum number of cops needed to catch the robber can change when…

组合数学 · 数学 2018-08-22 Ilya Gromovikov , William B. Kinnersley , Ben Seamone