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Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

Under shared autonomy, wheelchair users expect vehicles to provide safe and comfortable rides while following users high-level navigation plans. To find such a path, vehicles negotiate with different terrains and assess their traversal…

机器人学 · 计算机科学 2022-08-01 Xinjie Yao , Ji Zhang , Jean Oh

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

人机交互 · 计算机科学 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

人机交互 · 计算机科学 2026-03-30 Harshitha Voleti , Charalambos Poullis

Sport-related concussion (SRC) depends on sensory information from visual, vestibular, and somatosensory systems. At the same time, the current clinical administration of Vestibular/Ocular Motor Screening (VOMS) is subjective and deviates…

图像与视频处理 · 电气工程与系统科学 2022-10-18 Khondker Fariha Hossain , Sharif Amit Kamran , Prithul Sarker , Philip Pavilionis , Isayas Adhanom , Nicholas Murray , Alireza Tavakkoli

There is an increasing interest in exploiting mobile sensing technologies and machine learning techniques for mental health monitoring and intervention. Researchers have effectively used contextual information, such as mobility,…

机器学习 · 计算机科学 2017-11-20 Gatis Mikelsons , Matthew Smith , Abhinav Mehrotra , Mirco Musolesi

Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting…

人机交互 · 计算机科学 2022-09-13 Ripan Kumar Kundu , Rifatul Islam , Prasad Calyam , Khaza Anuarul Hoque

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

机器学习 · 计算机科学 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two…

人机交互 · 计算机科学 2023-01-31 Panagiotis Kourtesis , Josie Linnell , Rayaan Amir , Ferran Argelaguet , Sarah E. MacPherson

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

信号处理 · 电气工程与系统科学 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

人机交互 · 计算机科学 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…

人机交互 · 计算机科学 2022-12-16 Hao Chen , Rongkai Shi , Diego Monteiro , Nilufar Baghaei , Hai-Ning Liang

Worldwide, several cases go undiagnosed due to poor healthcare support in remote areas. In this context, a centralized system is needed for effective monitoring and analysis of the medical records. A web-based patient diagnostic system is a…

计算机视觉与模式识别 · 计算机科学 2021-07-06 Harish Rajora , Narinder Singh Punn , Sanjay Kumar Sonbhadra , Sonali Agarwal

Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

机器人学 · 计算机科学 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained…

人机交互 · 计算机科学 2024-11-20 Mario De Lucas Garcia , Mark Roman Miller

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Virtual Reality (VR) technology has gained substantial traction and has the potential to transform a number of industries, including education, entertainment, and professional sectors. Nevertheless, concerns have arisen about the security…

密码学与安全 · 计算机科学 2026-03-13 Sheikh Samit Muhaimin , Spyridon Mastorakis

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Decisions such as which movie to watch next, which song to listen to, or which product to buy online, are increasingly influenced by recommender systems and user models that incorporate information on users' past behaviours, preferences,…

人工智能 · 计算机科学 2023-01-13 Inga Strümke , Marija Slavkovik , Clemens Stachl