English

Multi-level Stress Assessment from ECG in a Virtual Reality Environment using Multimodal Fusion

Machine Learning 2021-07-12 v1 Human-Computer Interaction Signal Processing

Abstract

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary stress assessment, while to develop a more engaging biofeedback-based application, multi-level assessment is necessary. Existing studies annotate and classify a single experience (e.g. watching a VR video) to a single stress level, which again prevents design of dynamic experiences where real-time in-game stress assessment can be utilized. In this paper, we report our findings on a new study on VR stress assessment, where three stress levels are assessed. ECG data was collected from 9 users experiencing a VR roller coaster. The VR experience was then manually labeled in 10-seconds segments to three stress levels by three raters. We then propose a novel multimodal deep fusion model utilizing spectrogram and 1D ECG that can provide a stress prediction from just a 1-second window. Experimental results demonstrate that the proposed model outperforms the classical HRV-based ML models (9% increase in accuracy) and baseline deep learning models (2.5% increase in accuracy). We also report results on the benchmark WESAD dataset to show the supremacy of the model.

Keywords

Cite

@article{arxiv.2107.04566,
  title  = {Multi-level Stress Assessment from ECG in a Virtual Reality Environment using Multimodal Fusion},
  author = {Zeeshan Ahmad and Suha Rabbani and Muhammad Rehman Zafar and Syem Ishaque and Sridhar Krishnan and Naimul Khan},
  journal= {arXiv preprint arXiv:2107.04566},
  year   = {2021}
}

Comments

Under review

R2 v1 2026-06-24T04:03:00.699Z