相关论文: Computing the Nucleolus of Weighted Voting Games i…
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational complexity of false-name manipulation in weighted voting games…
An open problem posed by the first author is the complexity to decide whether a sequence of nonnegative integer numbers can be the final score of a football tournament. In this paper we propose polynomial time approximate and exponential…
We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…
This paper addresses Monte Carlo algorithms for calculating the Shapley-Shubik power index in weighted majority games. First, we analyze a naive Monte Carlo algorithm and discuss the required number of samples. We then propose an efficient…
In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a…
A well-known result of SGA4 shows how to compute the pseudo-colimit of a category-valued pseudo-functor on a 1-category. The main result of this paper gives a generalization of this computation by constructing the weighted pseudo-colimit of…
We present an algorithm for computing approximate $\ell_p$ Lewis weights to high precision. Given a full-rank $\mathbf{A} \in \mathbb{R}^{m \times n}$ with $m \geq n$ and a scalar $p>2$, our algorithm computes $\epsilon$-approximate…
This paper presents a complete algorithmic study of the decision Boolean Satisfiability Problem under the classical computation and quantum computation theories. The paper depicts deterministic and probabilistic algorithms, propositions of…
We introduce the Macaulay2 package BooleanGB, which computes a Gr\"obner basis for Boolean polynomials using a binary representation rather than symbolic. We compare the runtime of several Boolean models from systems in biology and give an…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…
In this paper, we first propose a concept of weighted pseudo-almost periodic functions on time scales and study some basic properties of weighted pseudo-almost periodic functions on time scales. Then, we establish some results about the…
We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…
In seeking out an algorithm to test out the capability of the IBM Quantum Experience quantum computer, we were given a review paper covering various algorithms for solving the subset-sum problem, including both classical and quantum…
Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…
In Weighted Model Counting (WMC) we assign weights to Boolean literals and we want to compute the sum of the weights of the models of a Boolean function where the weight of a model is the product of the weights of its literals. WMC was…
The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…
In this paper we propose a totally serious algorithm to solve NP problems in polynomial time provided one is willing to wager the fate of all observers in the universe on the many-world interpretation of quantum theory being correct.
A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time of at most a polynomial factor. This may not…
We examine two different ways of encoding a counting function, as a rational generating function and explicitly as a function (defined piecewise using the greatest integer function). We prove that, if the degree and number of input…
In the classical context, the cooperative game theory concept of the Shapley value has been adapted for post hoc explanations of machine learning models. However, this approach does not easily translate to eXplainable Quantum ML (XQML).…