相关论文: Computing the Nucleolus of Weighted Voting Games i…
Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…
We consider cost allocation for set covering problems. We allocate as much cost to the elements (players) as possible without violating the group rationality condition (no subset of players pays more than covering this subset would cost),…
We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms…
In this note, we polynomially reduce an instance of the partition problem to a dynamic lot sizing problem, and show that solving the latter problem solves the former problem. By solving the dynamic program formulation of the dynamic lot…
We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…
We further develop the large $ N $ formalism presented by some of us in earlier works in order to recursively calculate the partition function of a singly pseudoknotted RNA. We demonstrate that this calculation takes time proportional to…
A long-standing open problem in algorithmic game theory asks whether or not there is a polynomial time algorithm to compute a Nash equilibrium in a random bimatrix game. We study random win-lose games, where the entries of the $n\times n$…
We present a polynomial-time algorithm that determines, given some choice rule, whether there exists an obviously strategy-proof mechanism for that choice rule.
In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other…
The nucleolus offers a desirable payoff-sharing solution in cooperative games thanks to its attractive properties - it always exists and lies in the core (if the core is non-empty), and is unique. Although computing the nucleolus is very…
It is well-known that the winning region of a parity game with $n$ nodes and $k$ priorities can be computed as a $k$-nested fixpoint of a suitable function; straightforward computation of this nested fixpoint requires…
Online bipartite matching is a fundamental problem in online algorithms. The goal is to match two sets of vertices to maximize the sum of the edge weights, where for one set of vertices, each vertex and its corresponding edge weights appear…
We prove that the constructive weighted coalitional manipulation problem for the Schulze voting rule can be solved in polynomial time for an unbounded number of candidates and an unbounded number of manipulators.
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…
We consider about calculating $M$th moments of a given polynomial in free independent semicircular elements in free probability theory. By a naive approach, this calculation requires exponential time with respect to $M$. We explicitly give…
We study the recently introduced fair division concept of the happy nucleolus for cost allocation among players in a cooperative game, with special focus on its computation. The happy nucleolus applies the same fairness criterion as the…
Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…
We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…
Interval-valued computing is a relatively new computing paradigm. It uses finitely many interval segments over the unit interval in a computation as data structure. The satisfiability of Quantified Boolean formulae and other hard problems,…
Let $\R$ be a real closed field, $ {\mathcal Q} \subset \R[Y_1,...,Y_\ell,X_1,...,X_k], $ with $ \deg_{Y}(Q) \leq 2, \deg_{X}(Q) \leq d, Q \in {\mathcal Q}, #({\mathcal Q})=m$, and $ {\mathcal P} \subset \R[X_1,...,X_k] $ with $\deg_{X}(P)…