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相关论文: The 21 Card Trick and its Generalization

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Let a deck of n cards be shuffled by successively exchanging the cards in positions 1, 2, ..., n with cards in randomly chosen positions. We show that for n equal to 18 or greater, the identity permutation is the most likely. We prove a…

组合数学 · 数学 2018-06-19 Daniel Goldstein , David Moews

The following magic trick is at the center of this paper. While the audience writes the first ten terms of a Fibonacci-like sequence (the sequence following the same recursion as the Fibonacci sequence), the magician calculates the sum of…

We take a close look at a classical magic trick performed with a string, where a trivial knot is seemingly isotoped into a trefoil, and generalize it to a family of magic tricks for transforming the unknot into other knots. We encode such a…

几何拓扑 · 数学 2026-04-16 Raphael Appenzeller , José Pedro Quintanilha

We introduce a one-person game that we call Padlock Solitaire which resembles the well-known clock solitaire card game. Analyzing variants of this game we obtain simple proofs of some classical results of combinatorics including ballot…

组合数学 · 数学 2020-09-01 Johan Wästlund

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

组合数学 · 数学 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

组合数学 · 数学 2008-12-04 George I. Bell

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in…

密码学与安全 · 计算机科学 2021-11-11 Suthee Ruangwises , Toshiya Itoh

Consider a permutation $\sigma\in S_n$ as a deck of cards numbered from 1 to $n$ and laid out in a row, where $\sigma_j$ denotes the number of the card that is in the $j$-th position from the left.\rm\ We study some probabilistic and…

概率论 · 数学 2012-02-10 Ross G. Pinsky

Consider an n by n array of cards shuffled in the following manner. An element x of the array is chosen uniformly at random; Then with probability 1/2 the rectangle of cards above and to the left of x is rotated 180 degrees, and with…

概率论 · 数学 2007-05-23 Robin Pemantle

We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to…

概率论 · 数学 2020-03-05 Sami Assaf , Persi Diaconis , K. Soundararajan

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker

In card-based cryptography, a deck of physical cards is used to achieve secure computation. A shuffle, which randomly permutes a card-sequence along with some probability distribution, ensures the security of a card-based protocol. The…

密码学与安全 · 计算机科学 2023-03-22 Kazumasa Shinagawa , Kengo Miyamoto

We consider a problem, which we call secure grouping, of dividing a number of parties into some subsets (groups) in the following manner: Each party has to know the other members of his/her group, while he/she may not know anything about…

密码学与安全 · 计算机科学 2018-10-17 Yuji Hashimoto , Kazumasa Shinagawa , Koji Nuida , Masaki Inamura , Goichiro Hanaoka

Blackjack or "21" is a popular card-based game of chance and skill. The objective of the game is to win by obtaining a hand total higher than the dealer's without exceeding 21. The ideal blackjack strategy will maximize financial return in…

人工智能 · 计算机科学 2023-08-16 Avish Buramdoyal , Tim Gebbie

This is a photographic dataset collected for testing image processing algorithms. The idea is to have images that can exploit the properties of total variation, therefore a set of playing cards was distributed on the scene. The dataset is…

计算机视觉与模式识别 · 计算机科学 2017-01-26 David Villacis , Santeri Kaupinmäki , Samuli Siltanen , Teemu Helenius

This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…

计算机科学与博弈论 · 计算机科学 2009-07-14 Matthew C. Clarke

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

It is proved that in card games similar to 'Beggar-my-neighbour' the mathematical expectation of the playing time is finite, provided that the player who starts the round is determined randomly and the deck is shuffled when the trick is…

概率论 · 数学 2014-06-05 A. Aleksenko , E. Lakshtanov

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

人工智能 · 计算机科学 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

人工智能 · 计算机科学 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick