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相关论文: An Optimal Value Iteration Algorithm for Parity Ga…

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Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…

计算机科学中的逻辑 · 计算机科学 2018-07-30 Tom van Dijk

Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, as they are widely…

计算机科学中的逻辑 · 计算机科学 2018-07-30 Tom van Dijk

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…

数据结构与算法 · 计算机科学 2026-03-11 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

A key task in multi-objective optimization is to compute the Pareto subset or frontier $P$ of a given $d$-dimensional objective space $F$; that is, a maximal subset $P\subseteq F$ such that every element in $P$ is not-dominated (it is not…

数据结构与算法 · 计算机科学 2025-08-29 Konstantinos Karathanasis , Spyros Kontogiannis , Christos Zaroliagis

The McNaughton-Zielonka divide et impera algorithm is the simplest and most flexible approach available in the literature for determining the winner in a parity game. Despite its theoretical worst-case complexity and the negative reputation…

计算机科学中的逻辑 · 计算机科学 2017-09-08 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

计算复杂性 · 计算机科学 2009-09-25 Erik D. Demaine , Robert A. Hearn

We give an O(sqrt n log n)-query quantum algorithm for evaluating size-n AND-OR formulas. Its running time is poly-logarithmically greater after efficient preprocessing. Unlike previous approaches, the algorithm is based on a quantum walk…

量子物理 · 物理学 2011-10-11 Ben W. Reichardt

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

组合数学 · 数学 2015-11-12 Daniel E. Brown , Lawrence G. Brown

We consider the problem of collaborative tree exploration posed by Fraigniaud, Gasieniec, Kowalski, and Pelc where a team of $k$ agents is tasked to collectively go through all the edges of an unknown tree as fast as possible. Denoting by…

分布式、并行与集群计算 · 计算机科学 2023-02-01 Romain Cosson , Laurent Massoulié , Laurent Viennot

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

计算机科学与博弈论 · 计算机科学 2025-09-22 Matthew Maat

We consider discrete bilevel optimization problems where the follower solves an integer program with a fixed number of variables. Using recent results in parametric integer programming, we present polynomial time algorithms for pure and…

最优化与控制 · 数学 2017-01-03 Matthias Köppe , Maurice Queyranne , Christopher Thomas Ryan

This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…

计算机科学与博弈论 · 计算机科学 2013-07-02 Haris Aziz , Bart de Keijzer

The objective of clustering is to discover natural groups in datasets and to identify geometrical structures which might reside there, without assuming any prior knowledge on the characteristics of the data. The problem can be seen as…

计算几何 · 计算机科学 2018-01-26 Luis-Evaristo Caraballo , José-Miguel Díaz-Báñez , Nadine Kroher

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…

计算机科学与博弈论 · 计算机科学 2021-07-12 Kristoffer Arnsfelt Hansen , Troels Bjerre Lund

Assuming Zipf's Law to be accurate, we show that existing techniques for partially optimizing binary trees produce results that are approximately 10% worse than true optimal. We present a new approximate optimization technique that runs in…

数据结构与算法 · 计算机科学 2022-09-01 Matthew L. Ginsberg

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

计算机科学与博弈论 · 计算机科学 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

人工智能 · 计算机科学 2019-02-26 Sabrina Evans , Paolo Turrini

We consider the problem of finding patrol schedules for $k$ robots to visit a given set of $n$ sites in a metric space. Each robot has the same maximum speed and the goal is to minimize the weighted maximum latency of any site, where the…

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