English

Comparison of Algorithms for Simple Stochastic Games

Computer Science and Game Theory 2020-09-24 v1 Data Structures and Algorithms

Abstract

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms -- value iteration, strategy iteration and quadratic programming -- both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.

Keywords

Cite

@article{arxiv.2009.10882,
  title  = {Comparison of Algorithms for Simple Stochastic Games},
  author = {Jan Křetínský and Emanuel Ramneantu and Alexander Slivinskiy and Maximilian Weininger},
  journal= {arXiv preprint arXiv:2009.10882},
  year   = {2020}
}

Comments

In Proceedings GandALF 2020, arXiv:2009.09360

R2 v1 2026-06-23T18:44:01.371Z