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Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but also imitation learning and exploration, among others. Yet,…

In this paper, we use mean field games (MFGs) to investigate approximations of $N$-player games with uniformly symmetrically continuous heterogeneous closed-loop actions. To incorporate agents' risk aversion (beyond the classical expected…

最优化与控制 · 数学 2024-09-26 Ziteng Cheng , Sebastian Jaimungal

Classifiers can be trained with data-dependent constraints to satisfy fairness goals, reduce churn, achieve a targeted false positive rate, or other policy goals. We study the generalization performance for such constrained optimization…

Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a…

人机交互 · 计算机科学 2025-02-27 Zhongyang Zhang , Jinhe Wen , Zixi Chen , Dara Arbab , Sruti Sahani , Kent Giard , Bijan Arbab , Haojian Jin , Tauhidur Rahman

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

分布式、并行与集群计算 · 计算机科学 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

Understanding and modeling pedestrian dynamics in dense crowds is a complex yet essential aspect of crowd management and urban planning. In this work, we investigate the dynamics of a dense crowd crossed by a cylindrical intruder using a…

物理与社会 · 物理学 2024-05-29 Matteo Butano , Cécile Appert-Rolland , Denis Ullmo

Federated Learning rests on the notion of training a global model distributedly on various devices. Under this setting, users' devices perform computations on their own data and then share the results with the cloud server to update the…

机器学习 · 计算机科学 2020-09-15 Rui Hu , Yanmin Gong

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

In this dissertation, we analyze the computational properties of game-theoretic centrality measures. The key idea behind game-theoretic approach to network analysis is to treat nodes as players in a cooperative game, where the value of each…

计算机科学与博弈论 · 计算机科学 2015-12-08 Piotr Lech Szczepański

We propose a control-theoretic framework for evolutionary clustering based on Mean Field Games (MFG). Moving beyond static or heuristic approaches, we formulate the problem as a population dynamics game governed by a coupled…

数值分析 · 数学 2026-03-31 Alessio Basti , Fabio Camilli , Adriano Festa

Recommender systems aim to fulfill the user's daily demands. While most existing research focuses on maximizing the user's engagement with the system, it has recently been pointed out that how frequently the users come back for the service…

信息检索 · 计算机科学 2024-06-11 Ziru Liu , Shuchang Liu , Bin Yang , Zhenghai Xue , Qingpeng Cai , Xiangyu Zhao , Zijian Zhang , Lantao Hu , Han Li , Peng Jiang

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

The standard mathematical approach to fourth-down decision making in American football is to make the decision that maximizes estimated win probability. Win probability estimates arise from machine learning models fit from historical data.…

应用统计 · 统计学 2025-02-03 Ryan S. Brill , Ronald Yurko , Abraham J. Wyner

The interactions between a large population of high-frequency traders (HFTs) and a large trader (LT) who executes a certain amount of assets at discrete time points are studied. HFTs are faster in the sense that they trade continuously and…

数理金融 · 定量金融 2024-04-30 Xue Cheng , Meng Wang , Ziyi Xu

In this paper, we address the resource provisioning problem for service function chaining (SFC) in terms of the placement and chaining of virtual network functions (VNFs) within a multi-access edge computing (MEC) infrastructure to reduce…

网络与互联网体系结构 · 计算机科学 2022-01-31 Amine Abouaomar , Soumaya Cherkaoui , Zoubeir Mlika , Abdellatif Kobbane

Mobile Edge Caching is a promising technique to enhance the content delivery quality and reduce the backhaul link congestion, by storing popular content at the network edge or mobile devices (e.g. base stations and smartphones) that are…

计算机科学与博弈论 · 计算机科学 2021-09-15 Mingyu Li , Changkun Jiang , Lin Gao , Tong Wang , Yufei Jiang

Financial markets are often driven by latent factors which traders cannot observe. Here, we address an algorithmic trading problem with collections of heterogeneous agents who aim to perform optimal execution or statistical arbitrage, where…

数理金融 · 定量金融 2019-04-02 Philippe Casgrain , Sebastian Jaimungal

We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…

种群与进化 · 定量生物学 2016-09-08 Rui Dilao , Joao Graciano