中文
相关论文

相关论文: Measuring Player Retention and Monetization using …

200 篇论文

Blockchain-based cryptocurrencies secure a decentralized consensus protocol by incentives. The protocol participants, called miners, generate (mine) a series of blocks, each containing monetary transactions created by system users. As…

密码学与安全 · 计算机科学 2018-11-14 Itay Tsabary , Ittay Eyal

We use the Markov chain approximation method to construct approximations for the solution of the mean field game (MFG) with reflecting barriers studied in Bayraktar, Budhiraja, and Cohen (2017). The MFG is formulated in terms of a…

最优化与控制 · 数学 2018-08-28 Erhan Bayraktar , Amarjit Budhiraja , Asaf Cohen

It is often said that a sign of a great player is that he makes the players around him better. The player may or may not score much himself, but his teammates perform better when he plays. One way a hockey player can improve his or her…

应用统计 · 统计学 2013-07-25 Brian Macdonald , Christopher Weld , David C. Arney

We propose a single-level numerical approach to solve Stackelberg mean field game (MFG) problems. In Stackelberg MFG, an infinite population of agents play a non-cooperative game and choose their controls to optimize their individual…

最优化与控制 · 数学 2024-04-24 Gokce Dayanikli , Mathieu Lauriere

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Expected points is a value function fundamental to player evaluation and strategic in-game decision-making across sports analytics, particularly in American football. To estimate expected points, football analysts use machine learning…

应用统计 · 统计学 2024-09-10 Ryan S. Brill , Ryan Yee , Sameer K. Deshpande , Abraham J. Wyner

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is…

人机交互 · 计算机科学 2019-09-25 Kyoung Ho Kim , Huy Kang Kim

This paper introduces a framework of Constrained Mean-Field Games (CMFGs), where each agent solves a constrained Markov decision process (CMDP). This formulation captures scenarios in which agents' strategies are subject to feasibility,…

最优化与控制 · 数学 2025-10-15 Anran Hu , Zijiu Lyu

We propose a mean field game model to study the question of how centralization of reward and computational power occur in Bitcoin-like cryptocurrencies. Miners compete against each other for mining rewards by increasing their computational…

最优化与控制 · 数学 2022-01-25 Zongxi Li , A. Max Reppen , Ronnie Sircar

We present a new tool for the study of multiplayer stochastic games, namely the modified game, which is a normal-form game that depends on the discount factor, the initial state, and for every player a partition of the set of states and a…

概率论 · 数学 2017-03-14 Eilon Solan

Federated learning (FL) becomes popular and has shown great potentials in training large-scale machine learning (ML) models without exposing the owners' raw data. In FL, the data owners can train ML models based on their local data and only…

计算机科学与博弈论 · 计算机科学 2021-11-24 Xuezhen Tu , Kun Zhu , Nguyen Cong Luong , Dusit Niyato , Yang Zhang , Juan Li

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

系统与控制 · 计算机科学 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

In game theory, players have continuous expected payoff functions and can use fixed point theorems to locate equilibria. This optimization method requires that players adopt a particular type of probability measure space. Here, we introduce…

最优化与控制 · 数学 2007-05-23 Michael J. Gagen , Kae Nemoto

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

计算机科学与博弈论 · 计算机科学 2019-10-29 Chulwook Park

The goal of the paper is to introduce a formulation of the mean field game with major and minor players as a fixed point on a space of controls. This approach emphasizes naturally the role played by McKean-Vlasov dynamics in some of the…

概率论 · 数学 2016-10-19 Rene Carmona , Peiqi Wang

The interactions of users and items in recommender system could be naturally modeled as a user-item bipartite graph. In recent years, we have witnessed an emerging research effort in exploring user-item graph for collaborative filtering…

机器学习 · 计算机科学 2019-11-26 Xiao Wang , Ruijia Wang , Chuan Shi , Guojie Song , Qingyong Li

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

应用统计 · 统计学 2020-07-22 Zachary Terner , Alexander Franks

Mobile edge computing (MEC) is a promising solution for enhancing the user experience, minimizing content delivery expenses, and reducing backhaul traffic. In this paper, we propose a novel privacy-preserving decentralized game-theoretic…

计算机科学与博弈论 · 计算机科学 2023-04-27 Duong Thuy Anh Nguyen , Jiaming Cheng , Duong Tung Nguyen , Angelia Nedich

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Markov games provide a powerful framework for modeling strategic multi-agent interactions in dynamic environments. Traditionally, convergence properties of decentralized learning algorithms in these settings have been established only for…

多智能体系统 · 计算机科学 2025-06-13 Chinmay Maheshwari , Manxi Wu , Shankar Sastry
‹ 上一页 1 8 9 10 下一页 ›