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相关论文: An Empirical Study on Team Formation in Online Gam…

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In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties between members of the group. We follow this idea and propose…

社会与信息网络 · 计算机科学 2016-12-28 Jiamou Liu , Ziheng Wei

Network Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among…

计算机科学与博弈论 · 计算机科学 2022-05-02 Martin Bullinger , Pascal Lenzner , Anna Melnichenko

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We examine behavior in an experimental collaboration game that incorporates endogenous network formation. The environment is modeled as a generalization of the voluntary contributions mechanism. By varying the information structure in a…

综合经济学 · 经济学 2024-04-17 Philip Solimine , Luke Boosey

Team formation is a core problem in AI. Remarkably, little prior work has addressed the problem of mechanism design for team formation, accounting for the need to elicit agents' preferences over potential teammates. Coalition formation in…

计算机科学与博弈论 · 计算机科学 2015-01-06 Mason Wright , Yevgeniy Vorobeychik

The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how…

物理与社会 · 物理学 2024-08-01 Onkar Sadekar , Andrea Civilini , Jesús Gómez-Gardeñes , Vito Latora , Federico Battiston

We developed a simulation game to study the effectiveness of decision-makers in overcoming two complexities in building cybersecurity capabilities: potential delays in capability development; and uncertainties in predicting cyber incidents.…

密码学与安全 · 计算机科学 2018-07-04 M. S. Jalali

Social ties are the invisible glue that keeps together human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and society at large, little attention has been devoted to…

社会与信息网络 · 计算机科学 2018-12-10 Yilei Zeng , Anna Sapienza , Emilio Ferrara

Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual…

社会与信息网络 · 计算机科学 2025-10-21 Angelo Josey Caldeira , Sajan Maharjan , Srijoni Majumdar , Evangelos Pournaras

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent…

社会与信息网络 · 计算机科学 2021-06-25 Enrica Loria , Alessia Antelmi , Johanna Pirker

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

计算机科学与博弈论 · 计算机科学 2012-09-19 Ryan Tatko , Christopher Griffin

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or…

计算机科学与博弈论 · 计算机科学 2021-09-15 Pedro Cisneros-Velarde , Francesco Bullo

Coalition formation is concerned with the question of how to partition a set of agents into disjoint coalitions according to their preferences. Deviating from most of the previous work, we consider an online variant of the problem, where…

计算机科学与博弈论 · 计算机科学 2025-03-11 Martin Bullinger , René Romen

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

As algorithmic tools increasingly aid experts in making consequential decisions, the need to understand the precise factors that mediate their influence has grown commensurately. In this paper, we present a crowdsourcing vignette study…

人机交互 · 计算机科学 2022-05-20 Riccardo Fogliato , Sina Fazelpour , Shantanu Gupta , Zachary Lipton , David Danks

Prior work has provided strong evidence that, within organizational settings, teams that bring a diversity of information and perspectives to a task are more effective than teams that do not. If this form of informational diversity confers…

计算机科学与博弈论 · 计算机科学 2023-01-31 Hoda Heidari , Solon Barocas , Jon Kleinberg , Karen Levy

Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…

人机交互 · 计算机科学 2011-05-31 Gianluca De Leo , Koren S. Goodman , Elena Radici , Scott R. Secrhist , Thomas W. Mastaglio