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相关论文: A Vision For Continuous Automated Game Design

200 篇论文

Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguistic nature aligns well with the strengths of Large Language…

人机交互 · 计算机科学 2026-05-12 Julian Geheeb , Marvin Julian Schwarz , Daniel Dyrda , Georg Groh

Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi-disciplinary teams of artistic content creators and programmers, whose typical working patterns are not easily meshed. SAGA is our first…

编程语言 · 计算机科学 2011-09-06 Lucas Beyak , Jacques Carette

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

人机交互 · 计算机科学 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

Autonomic computing has been proposed recently as a way to address the difficult management of applications whose complexity is constantly increasing. Autonomous applications will have to be especially flexible and be able to monitor…

网络与互联网体系结构 · 计算机科学 2009-09-29 Simon Patarin , Mesaac Makpangou

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety of turn-based and…

人工智能 · 计算机科学 2020-09-15 Diego Perez-Liebana , Alexander Dockhorn , Jorge Hurtado Grueso , Dominik Jeurissen

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

人工智能 · 计算机科学 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Automated algorithm design is entering a new phase: Large Language Models can now generate full optimisation (meta)heuristics, explore vast design spaces and adapt through iterative feedback. Yet this rapid progress is largely…

人工智能 · 计算机科学 2025-11-21 Niki van Stein , Anna V. Kononova , Thomas Bäck

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Software development automation is a long-term goal in software engineering. With the development of artificial intelligence (AI), more and more researchers are exploring approaches to software automation. They view AI systems as tools or…

软件工程 · 计算机科学 2025-11-25 Jia Li , Zhi Jin , Huangzhao Zhang , Kechi Zhang , Jiaru Qian , Tiankuo Zhao

Large language models are redefining software engineering by implementing AI-powered techniques throughout the whole software development process, including requirement gathering, software architecture, code generation, testing, and…

软件工程 · 计算机科学 2024-06-11 Malik Abdul Sami , Muhammad Waseem , Zeeshan Rasheed , Mika Saari , Kari Systä , Pekka Abrahamsson

Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar…

人工智能 · 计算机科学 2024-02-08 Jennifer Hernández-Bécares , Luis Costero , Pedro Pablo Gómez-Martín

Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Xincheng Shuai , Song Tang , Yutong Huang , Henghui Ding , Dacheng Tao

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

We propose a novel model- and feature-based approach to development of vehicle software systems, where the end architecture is not explicitly defined. Instead, it emerges from an iterative process of search and optimization given certain…

软件工程 · 计算机科学 2024-03-22 Krzysztof Lebioda , Viktor Vorobev , Nenad Petrovic , Fengjunjie Pan , Vahid Zolfaghari , Alois Knoll

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

计算机科学与博弈论 · 计算机科学 2015-08-13 Jiamou Liu , Ziheng Wei

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

人工智能 · 计算机科学 2016-03-10 Matthew Guzdial , Mark Riedl

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

The objective of the first CARLA autonomous driving challenge was to deploy autonomous driving systems to lead with complex traffic scenarios where all participants faced the same challenging traffic situations. According to the organizers,…