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In this study, basketball teams are conceptualized as complex adaptive systems to examine their (re)organizational processes in response the time remaining to shoot. Using temporal passing networks to model team behavior, the focus is on…

离散数学 · 计算机科学 2025-06-06 Quentin Bourgeais , Rodolphe Charrier , Eric Sanlaville , Ludovic Seifert

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

计算机视觉与模式识别 · 计算机科学 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

The National Basketball Association(NBA) has expanded their data gathering and have heavily invested in new technologies to gather advanced performance metrics on players. This expanded data set allows analysts to use unique performance…

机器学习 · 计算机科学 2017-07-12 Neil Seward

We extract and use player position time-series data, tagged along with the action types, to build a competent model for representing team tactics behavioral patterns and use this representation to predict the outcome of arbitrary movements.…

机器学习 · 计算机科学 2021-09-17 Omid Shokrollahi , Bahman Rohani , Amin Nobakhti

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

应用统计 · 统计学 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

The Global Positioning System (GPS) is a U.S. space-based radionavigation system that provides reliable positioning, navigation, and timing services to civilian users on a continuous worldwide basis -- freely available to all. GPS provides…

网络与互联网体系结构 · 计算机科学 2010-01-26 S. S. Riaz Ahamed

We propose a multidimensional tensor clustering approach for studying how professional basketball players' shooting patterns vary over court locations and game time. Unlike most existing methods that only study continuous-valued tensors or…

统计方法学 · 统计学 2022-05-23 Guanyu Hu , Yishu Xue , Weining Shen

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for…

机器学习 · 计算机科学 2023-02-14 Gregory Everett , Ryan J. Beal , Tim Matthews , Joseph Early , Timothy J. Norman , Sarvapali D. Ramchurn

We propose a Bayesian nonparametric matrix clustering approach to analyze the latent heterogeneity structure in the shot selection data collected from professional basketball players in the National Basketball Association (NBA). The…

统计方法学 · 统计学 2020-10-19 Fan Yin , Guanyu Hu , Weining Shen

Despite the growing popularity of human mobility studies that collect GPS location data, the problem of determining the minimum required length of GPS monitoring has not been addressed in the current statistical literature. In this paper we…

其他统计学 · 统计学 2019-08-28 Zhihang Dong , Yen-Chi Chen , Adrian Dobra

Measuring the distance between data points is fundamental to many statistical techniques, such as dimension reduction or clustering algorithms. However, improvements in data collection technologies has led to a growing versatility of…

统计方法学 · 统计学 2022-06-20 George Bolt , Simón Lunagómez , Christopher Nemeth

Tracking data is a powerful tool for basketball teams in order to extract advanced semantic information and statistics that might lead to a performance boost. However, multi-person tracking is a challenging task to solve in single-camera…

计算机视觉与模式识别 · 计算机科学 2019-07-11 Adrià Arbués-Sangüesa , Gloria Haro , Coloma Ballester

Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…

应用统计 · 统计学 2017-01-11 Daniel Cervone , Alex D'Amour , Luke Bornn , Kirk Goldsberry

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

One of the greatest concerns related to the popularity of GPS-enabled devices and applications is the increasing availability of the personal location information generated by them and shared with application and service providers.…

密码学与安全 · 计算机科学 2015-07-20 Luca Rossi , James Walker , Mirco Musolesi

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

社会与信息网络 · 计算机科学 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…