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Blockchain is an emerging technology framework for creating and storing transaction in distributed ledgers with a high degree of security and reliability. In this paper we present a blockchain-based platform to create and store contracts in…

计算机与社会 · 计算机科学 2019-01-28 Mahmood A. Rashid , Krishneel Deo , Divnesh Prasad , Kunal Singh , Sarvesh Chand , Mansour Assaf

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…

机器学习 · 计算机科学 2021-07-28 Zisen Zhou , Matthew Guzdial

The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A…

多智能体系统 · 计算机科学 2026-01-15 Ryan Feng Lin , Keyu Tian , Hanming Zheng , Congjing Zhang , Li Zeng , Shuai Huang

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper introduces a novel 3D generation framework that addresses these…

计算机视觉与模式识别 · 计算机科学 2025-04-11 Yushi Lan , Shangchen Zhou , Zhaoyang Lyu , Fangzhou Hong , Shuai Yang , Bo Dai , Xingang Pan , Chen Change Loy

We propose a collaborative 3D modeling system, which is based on the blockchain technology. Our approach uses the blockchain to communicate with modeling tools and to provide them a decentralized database of the mesh modification history.…

图形学 · 计算机科学 2019-01-10 Hunmin Park , Sung-Eui Yoon

This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…

图形学 · 计算机科学 2024-06-04 Lei Liu , Ke Zhao

Robotic commands in natural language usually contain various spatial descriptions that are semantically similar but syntactically different. Mapping such syntactic variants into semantic concepts that can be understood by robots is…

计算与语言 · 计算机科学 2016-11-02 Junjie Hu , Jean Oh , Anatole Gershman

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

人机交互 · 计算机科学 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

We identify the need for a gamified self-driving simulator where game mechanics encourage high-quality data capture, and design and apply such a simulator to collecting lane-following training data. The resulting synthetic data enables a…

机器人学 · 计算机科学 2019-11-19 Joshua E. Siegel , Georgios Pappas , Konstantinos Politopoulos , Yongbin Sun

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world…

计算机视觉与模式识别 · 计算机科学 2024-05-17 Ruiqi Gao , Aleksander Holynski , Philipp Henzler , Arthur Brussee , Ricardo Martin-Brualla , Pratul Srinivasan , Jonathan T. Barron , Ben Poole

Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…

人机交互 · 计算机科学 2025-06-18 Ziyue Lin , Yi Shan , Lin Gao , Xinghua Jia , Siming Chen

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

图形学 · 计算机科学 2023-12-01 Alexey Tikhonov , Anton Repushko

While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

人机交互 · 计算机科学 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and…

机器人学 · 计算机科学 2020-05-05 Tetsunari Inamura , Yoshiaki Mizuchi

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

图形学 · 计算机科学 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

We present MixingBoard, a platform for quickly building demos with a focus on knowledge grounded stylized text generation. We unify existing text generation algorithms in a shared codebase and further adapt earlier algorithms for…

计算与语言 · 计算机科学 2020-07-06 Xiang Gao , Michel Galley , Bill Dolan

The edge of the network has the potential to host services for supporting a variety of user applications, ranging in complexity from data preprocessing, image and video rendering, and interactive gaming, to embedded systems in autonomous…

分布式、并行与集群计算 · 计算机科学 2018-12-05 Blesson Varghese , Massimo Villari , Omer Rana , Philip James , Tejal Shal , Maria Fazio , Rajiv Ranjan