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相关论文: Sigil3D: A Crowdsourcing Platform for Interactive …

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Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…

软件工程 · 计算机科学 2024-08-14 Muhammad Nasir

Crowdsourced mobile video streaming enables nearby mobile video users to aggregate network resources to improve their video streaming performances. However, users are often selfish and may not be willing to cooperate without proper…

网络与互联网体系结构 · 计算机科学 2018-07-10 Ming Tang , Haitian Pang , Shou Wang , Lin Gao , Jianwei Huang , Lifeng Sun

Hybrid human/computer systems promise to greatly expand the usefulness of query processing by incorporating the crowd for data gathering and other tasks. Such systems raise many database system implementation questions. Perhaps most…

数据库 · 计算机科学 2012-02-13 Beth Trushkowsky , Tim Kraska , Michael J. Franklin , Purnamrita Sarkar

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

With the onset of diffusion-based generative models and their ability to generate text-conditioned images, content generation has received a massive invigoration. Recently, these models have been shown to provide useful guidance for the…

计算机视觉与模式识别 · 计算机科学 2023-11-30 Alexander Vilesov , Pradyumna Chari , Achuta Kadambi

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

计算机视觉与模式识别 · 计算机科学 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…

计算机视觉与模式识别 · 计算机科学 2025-11-03 Jiacheng Hong , Kunzhen Wu , Mingrui Yu , Yichao Gu , Shengze Xue , Shuangjiu Xiao , Deli Dong

The notion of grid computing has gained an increasing popularity recently as a realistic solution to many of our large-scale data storage and processing needs. It enables the sharing, selection and aggregation of resources geographically…

分布式、并行与集群计算 · 计算机科学 2007-05-23 Hussein Gibbins , Rajkumar Buyya

The deep financial and economic crisis, which still characterizes these years, requires searching for tools in order to enhance knowledge sharing, creativity and innovation. The Internet is one of these tools that represents a practically…

计算机与社会 · 计算机科学 2017-04-05 Fernando Ferri , Patrizia Grifoni , Maria Chiara Caschera , Arianna D'Ulizia , Caterina Pratico

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

计算机视觉与模式识别 · 计算机科学 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…

声音 · 计算机科学 2026-03-02 Siyi Xie , Hanxin Zhu , Xinyi Chen , Tianyu He , Xin Li , Zhibo Chen

Citizen science methodologies have over the past decade been applied with great success to help solve highly complex numerical challenges. Here, we take early steps in the quantum physics arena by introducing a citizen science game, Quantum…

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

图形学 · 计算机科学 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer…

人机交互 · 计算机科学 2016-04-22 Jenna Gavin , Ben Kenobi , Andy M. Connor

3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Mengqi Zhang , Yang Fu , Zheng Ding , Sifei Liu , Zhuowen Tu , Xiaolong Wang

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

图形学 · 计算机科学 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

Workflow management systems allow the users to develop complex applications at a higher level, by orchestrating functional components without handling the implementation details. Although a wide range of workflow engines are developed in…

分布式、并行与集群计算 · 计算机科学 2009-10-06 Alexandru Costan , Corina Stratan , Eliana-Dina Tirsa , Mugurel Ionut Andreica , Valentin Cristea

Designing complex 3D scenes has been a tedious, manual process requiring domain expertise. Emerging text-to-3D generative models show great promise for making this task more intuitive, but existing approaches are limited to object-level…

计算机视觉与模式识别 · 计算机科学 2023-03-24 Ryan Po , Gordon Wetzstein

We are at the beginning of a shift in how content is created and exchanged over the web. While content was previously created primarily by a small set of entities, today, individual users -- empowered by devices like digital cameras and…

社会与信息网络 · 计算机科学 2015-03-19 Fangfei Zhou , Liang Zhang , Eric Franco , Richard Revis , Alan Mislove , Ravi Sundaram

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between…

机器学习 · 计算机科学 2019-08-22 Songwei Ge , Austin Dill , Eunsu Kang , Chun-Liang Li , Lingyao Zhang , Manzil Zaheer , Barnabas Poczos