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This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike…

计算机视觉与模式识别 · 计算机科学 2024-07-22 Junlin Han , Filippos Kokkinos , Philip Torr

This paper describes a pipeline for collecting acoustic scene data by using crowdsourcing. The detailed process of crowdsourcing is explained, including planning, validation criteria, and actual user interfaces. As a result of data…

音频与语音处理 · 电气工程与系统科学 2022-11-07 Il-Young Jeong , Jeongsoo Park

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

人机交互 · 计算机科学 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Crowdfunding is an emerging finance platform for creators to fund their efforts by soliciting relatively small contributions from a large number of individuals using the Internet. Due to the unique rules, a campaign succeeds in trading only…

社会与信息网络 · 计算机科学 2020-02-04 Kai Zhang , Hongke Zhao , Qi Liu , Zhen Pan , Enhong Chen

With the increasing pervasiveness of algorithms across industry and government, a growing body of work has grappled with how to understand their societal impact and ethical implications. Various methods have been used at different stages of…

计算机与社会 · 计算机科学 2022-07-21 Julia Barnett , Nicholas Diakopoulos

Interactive 3D simulations have enabled breakthroughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this…

Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric,…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Boyuan Chen , Hanxiao Jiang , Shaowei Liu , Saurabh Gupta , Yunzhu Li , Hao Zhao , Shenlong Wang

Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often…

计算机视觉与模式识别 · 计算机科学 2026-03-18 Hui Shan , Keyang Luo , Ming Li , Sizhe Zheng , Yanwei Fu , Zhen Chen , Xiangru Huang

In this letter, we propose a novel three-dimensional conceptual model for an emerging service-oriented simulation paradigm. The model can be used as a guideline or an analytic means to find the potential and possible future directions of…

软件工程 · 计算机科学 2009-09-21 Wenguang Wang , Weiping Wang , Justyna Zander , Yifan Zhu

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

图形学 · 计算机科学 2023-01-06 João Rodrigues , Rui Nóbrega

Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…

人机交互 · 计算机科学 2024-08-20 Lei Zhang , Jin Pan , Jacob Gettig , Steve Oney , Anhong Guo

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

人工智能 · 计算机科学 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains…

计算机视觉与模式识别 · 计算机科学 2025-01-17 Shi Qiu , Binzhu Xie , Qixuan Liu , Pheng-Ann Heng

With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…

人机交互 · 计算机科学 2019-08-08 Bin Guo , Huihui Chen , Yan Liu , Chao Chen , Qi Han , Zhiwen Yu

3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation…

计算机视觉与模式识别 · 计算机科学 2023-12-08 Tong Wu , Zhibing Li , Shuai Yang , Pan Zhang , Xinggang Pan , Jiaqi Wang , Dahua Lin , Ziwei Liu

Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect and upload sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive…

网络与互联网体系结构 · 计算机科学 2014-12-25 Jiajun Sun

We present BlenderFusion, a generative visual compositing framework that synthesizes new scenes by recomposing objects, camera, and background. It follows a layering-editing-compositing pipeline: (i) segmenting and converting visual inputs…

计算机视觉与模式识别 · 计算机科学 2025-09-03 Jiacheng Chen , Ramin Mehran , Xuhui Jia , Saining Xie , Sanghyun Woo

Participatory citizen platforms are innovative solutions to digitally better engage citizens in policy-making and deliberative democracy in general. Although these platforms have been used also in an engineering context, thus far, there is…

软件工程 · 计算机科学 2025-04-04 Jukka Ruohonen , Kalle Hjerppe

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

社会与信息网络 · 计算机科学 2015-05-29 Oskar Jarczyk

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

图形学 · 计算机科学 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui