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As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

人机交互 · 计算机科学 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Linguistic resources can be populated with data through the use of such approaches as crowdsourcing and gamification when motivated people are involved. However, current crowdsourcing genre taxonomies lack the concept of cooperation, which…

社会与信息网络 · 计算机科学 2017-04-25 Dmitry Ustalov

3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Yanxu Meng , Haoning Wu , Ya Zhang , Weidi Xie

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

图形学 · 计算机科学 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar

Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for…

Collaborative creativity is the approach of employing crowd to accomplish creative tasks. In this paper, we present a collaborative crowdsourcing platform for writing stories by means of connecting a series of `images'. These connected…

人机交互 · 计算机科学 2018-06-19 Auroshikha Mandal , Mehul Agarwal , Malay Bhattacharyya

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

人机交互 · 计算机科学 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…

计算机科学与博弈论 · 计算机科学 2021-06-08 Sainath Sanga , Venkata Sriram Siddhardh Nadendla

In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between…

计算机视觉与模式识别 · 计算机科学 2024-05-20 Pengzhi Li , Chengshuai Tang , Qinxuan Huang , Zhiheng Li

Motivation: Bioinformatics is faced with a variety of problems that require human involvement. Tasks like genome annotation, image analysis, knowledge-base construction and protein structure determination all benefit from human input. In…

定量方法 · 定量生物学 2013-07-01 Benjamin M. Good , Andrew I. Su

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Xiaohan Sun , Yinghan Xu , John Dingliana , Carol O'Sullivan

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

计算机视觉与模式识别 · 计算机科学 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

计算机视觉与模式识别 · 计算机科学 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

图形学 · 计算机科学 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

计算机科学与博弈论 · 计算机科学 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or…

计算机科学中的逻辑 · 计算机科学 2016-02-19 Marija Slavkovik , Louise A. Dennis , Michael Fisher

A crowdsourcing translation approach is an effective tool for globalization of site content, but it is also an important source of parallel linguistic data. For the given site, processed with a crowdsourcing system, a sentence-aligned…

计算与语言 · 计算机科学 2014-09-22 Alexander Kalinin , George Savchenko