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A social choice procedure is modeled as a repeated Nash game between the social agents, who are communicating with each other through a social communication network modeled by an undirected graph. The agents' criteria for this game are…

系统与控制 · 计算机科学 2021-03-02 Athanasios-Rafail Lagos , George P. Papavassilopoulos

We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard…

理论经济学 · 经济学 2024-02-07 Evan Sadler , Benjamin Golub

Mobile autonomous system (MAS) becomes pervasive especially in the vehicular and robotic networks. Multiple heterogeneous MAS networks can be integrated together as a multi-layer MAS network to offer holistic services. The network…

系统与控制 · 电气工程与系统科学 2019-12-10 Juntao Chen , Quanyan Zhu

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

组合数学 · 数学 2019-05-03 Nicholas Ham

This paper develops a game-theoretic model and an agent-based model to study group formation driven by resource pooling, spatial cohesion, and heterogeneity. We focus on cross-sector partnerships (CSPs) involving public, private, and…

计算机科学与博弈论 · 计算机科学 2025-09-24 Chenlan Wang , Jimin Han , Diana Jue-Rajasingh

This paper considers a network formation model when links are potentially misclassified. We focus on a game-theoretical model of strategic network formation with incomplete information, in which the linking decisions depend on agents'…

统计方法学 · 统计学 2022-03-22 Luis E. Candelaria , Takuya Ura

Internet of Things (IoT) is highly vulnerable to emerging Advanced Persistent Threats (APTs) that are often operated by well-resourced adversaries. Achieving perfect security for IoT networks is often cost-prohibitive if not impossible.…

密码学与安全 · 计算机科学 2019-11-25 Rui Zhang , Quanyan Zhu

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

As a transformative general-purpose technology, AI has empowered various industries and will continue to shape our lives through ubiquitous applications. Despite the enormous benefits from wide-spread AI deployment, it is crucial to address…

计算机科学与博弈论 · 计算机科学 2023-05-25 Na Zhang , Kun Yue , Chao Fang

IT governance, like global governance of projects, requires cooperation between several actors. In general, such cooperation builds a collaboration network between entities. Many works in the literature interested in collaboration network,…

计算机与社会 · 计算机科学 2016-06-14 Mohammed Salim Benqatla , Dikra Chikhaoui , Bouchaib Bounabat

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

With the remarkable growth of the Internet and communication technologies over the past few decades, Internet of Things (IoTs) is enabling the ubiquitous connectivity of heterogeneous physical devices with software, sensors, and actuators.…

计算机科学与博弈论 · 计算机科学 2019-05-24 Juntao Chen , Corinne Touati , Quanyan Zhu

In this paper, the problem of distributed resource allocation is studied for an Internet of Things (IoT) system, composed of a heterogeneous group of nodes compromising both machine-type devices (MTDs) and human-type devices (HTDs). The…

信息论 · 计算机科学 2017-08-23 Nof Abuzainab , Walid Saad , Choong-Seon Hong , H. Vincent Poor

All intelligence is collective intelligence, in the sense that it is made of parts which must align with respect to system-level goals. Understanding the dynamics which facilitate or limit navigation of problem spaces by aligned parts thus…

统计力学 · 物理学 2026-05-18 Francesco Sacco , Dalton A R Sakthivadivel , Michael Levin

The Internet of Things (IoT) is the science of connecting multiple devices that coordinate to provide the service in question. IoT environments are complex, dynamic, rapidly changing and resource constrained. Therefore, proactively adapting…

软件工程 · 计算机科学 2017-09-26 Asmaa Achtaich , Nissrine Souissi , Raul Mazo , Camille Salinesi , Ounsa Roudies

The Internet is composed of routing devices connected between them and organized into independent administrative entities: the Autonomous Systems. The existence of different types of Autonomous Systems (like large connectivity providers,…

网络与互联网体系结构 · 计算机科学 2016-08-08 Mariano G. Beiró , Sebastián P. Grynberg , J. Ignacio Alvarez-Hamelin

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

计算机科学与博弈论 · 计算机科学 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris

Self-stabilization is a versatile technique to withstand any transient fault in a distributed system. Mobile robots (or agents) are one of the emerging trends in distributed computing as they mimic autonomous biologic entities. The…

数据结构与算法 · 计算机科学 2009-09-29 Lélia Blin , Maria Gradinariu Potop-Butucaru , Sébastien Tixeuil

This paper presents main concepts and issues concerned with the simulation of Internet of Things (IoT). The heterogeneity of possible scenarios, arising from the massive deployment of an enormous amount of sensors and devices, imposes the…

网络与互联网体系结构 · 计算机科学 2016-09-27 Gabriele D'Angelo , Stefano Ferretti , Vittorio Ghini

The strategic selection of resources by selfish agents has long been a key area of research, with Resource Selection Games and Congestion Games serving as prominent examples. In these traditional frameworks, agents choose from a set of…

计算机科学与博弈论 · 计算机科学 2025-05-13 Henri Zeiler