相关论文: A Game-Theoretic Model for Analysis and Design of …
In this paper, we propose a solution to the distributed topology formation problem for large-scale sensor networks with multi-source multicast flows. The proposed solution is based on game-theoretic approaches in conjunction with network…
The Internet of Things (IoT) envisions the integration of physical objects into software systems for automating crucial aspects of our lives, such as healthcare, security, agriculture, and city management. Although the vision is promising,…
We study strategic network formation games in which agents attempt to form (costly) links in order to maximize their network centrality. Our model derives from Jackson and Wolinsky's symmetric connection model, but allows for heterogeneity…
This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the…
The heterogeneity of the Internet-of-things (IoT) network can be exploited as a dynamic computational resource environment for many devices lacking computational capabilities. A smart mechanism for allocating edge and mobile computers to…
The key research question we are addressing in this paper, is how local distance information can be integrated into the global structure determination, in the form of network graphs realization for IoT networks. IoT networks will be…
The evolution of existing transportation systems,mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…
Internet of Things (IoT) devices can be equipped with multiple heterogeneous network interfaces. An overwhelmingly large amount of services may demand some or all of these interfaces' available resources. Herein, we present a precise…
We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an…
In this Letter we present a new perspective for the study of the Public Goods games on complex networks. The idea of our approach is to consider a realistic structure for the groups in which Public goods games are played. Instead of…
As technology and communication advances, more devices (and things) are able to connect to the Internet and talk to each other to achieve a common goal which results in the emergence of the Internet of Things (IoT) era. It is believed that…
In the Internet of Things (IoT), heterogeneous devices connect to each other and to external systems to exchange data and provide services. Given the diversity of devices, it is becoming increasingly common to establish collaborative…
In this paper we formulate the homogeneous two- and three-dimensional self-reconfiguration problem over discrete grids as a constrained potential game. We develop a game-theoretic learning algorithm based on the Metropolis-Hastings…
Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct…
The study of autonomous agents has a long tradition in the Multiagent Systems and the Semantic Web communities, with applications ranging from automating business processes to personal assistants. More recently, the Web of Things (WoT),…
This paper studies social interactions in a game theoretic model with players in a large social network. We consider observations from one single equilibrium of a large network game with asymmetric information, in which each player chooses…
We study the strategic formation of multi-layer networks, where each layer represents a different type of relationship between the nodes in the network and is designed to maximize some utility that depends on the topology of that layer and…
Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and…
Testbeds are a key element in the evaluation of wireless multi-hop networks. In order to relieve researchers from the hassle of deploying their own testbeds, remotely controllable testbeds, such as the FIT/IoT-LAB, are built. However, while…
How do inter-organizational networks emerge? Accounting for interdependence among ties while studying tie formation is one of the key challenges in this area of research. We address this challenge using an equilibrium framework where firms'…