相关论文: A Game-Theoretic Model for Analysis and Design of …
Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network. It builds upon the methods from cooperative game theory and network theory. The key idea is to treat nodes as players in a…
Internet of Things (IoT) is the major research filed in the recent trends. IoT has the ability to create communication with any object. IoT produces big amount of raw data at the time of data gathering. Therefore, there is a need of…
In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience.…
Internet of Intelligent Things (IoIT), an emerging field, combines the utility of Internet of Things (IoT) devices with the innovation of embedded AI algorithms. However, it does not come without challenges, and struggles regarding…
Internet-of-Things (IoT) systems are becoming increasingly complex, heterogeneous and pervasive, integrating a variety of physical devices and virtual services that are spread across architecture layers (cloud, fog, edge) using different…
Peer-To-Peer (P2P) networks are self-organizing, distributed systems, with no centralized authority or infrastructure. Because of the voluntary participation, the availability of resources in a P2P system can be highly variable and…
Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate…
Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…
The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…
In many scenarios, networks emerge endogenously as cognitive agents establish links in order to exchange information. Network formation has been widely studied in economics, but only on the basis of simplistic models that assume that the…
Internet of Things (IoT) is a digital world of connected and talking devices, providing room for countless and diverse smart applications. This paper proposes one such IoT enabled stand-alone device with numerous capabilities: (i)…
The Internet of things (IoT) is revolutionizing the management and control of automated systems leading to a paradigm shift in areas such as smart homes, smart cities, health care, transportation, etc. The IoT technology is also envisioned…
The spread of the Internet of Things (IoT) is demanding new, powerful architectures for handling the huge amounts of data produced by the IoT devices. In many scenarios, many existing isolated solutions applied to IoT devices use a set of…
Driven by digitization in society and industry, automating behavior in an autonomous way substantially alters industrial value chains in the smart service world. As processes are enhanced with sensor and actuator technology, they become…
Control of multi-agent systems via game theory is investigated. Assume a system level object is given, the utility functions for individual agents are designed to convert a multi-agent system into a potential game. First, for fixed…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
A population of heterogenous agents compeeting through a minority rule is investigated. Agents which frequently loose are selected for evolution by changing their strategies. The stationary composition of the population resulting for this…
A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…
This paper aims at providing a rigorous definition of self- organization, one of the most desired properties for dynamic systems (e.g., peer-to-peer systems, sensor networks, cooperative robotics, or ad-hoc networks). We characterize…
Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…