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相关论文: Influence of Pok\'emon Go on Physical Activity: St…

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Location-based augmented reality games have entered the mainstream with the nearly overnight success of Niantic's Pok\'emon Go. Unlike traditional video games, the fact that players of such games carry out actions in the external, physical…

计算机与社会 · 计算机科学 2017-02-23 Markus Luczak-Roesch

We study how humans learn from AI, leveraging an introduction of an AI-powered Go program (APG) that unexpectedly outperformed the best professional player. We compare the move quality of professional players to APG's superior solutions…

综合经济学 · 经济学 2025-01-13 Sukwoong Choi , Hyo Kang , Namil Kim , Junsik Kim

Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists strongly…

计算机与社会 · 计算机科学 2015-11-10 Ioannis Pachoulakis , Nikolaos Papadopoulos , Cleanthe Spanaki

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

人机交互 · 计算机科学 2015-12-10 Misha Sra , Chris Schmandt

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

计算机与社会 · 计算机科学 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

Parkinson's Disease (PD) is a progressive neurodegenerative movement disorder that affects more that 6 million people worldwide. Motor dysfunction gradually increases as the disease progress. It is usually mild in the early stages of the…

计算机与社会 · 计算机科学 2015-11-12 Ioannis Pachoulakis , Nikolaos Papadopoulos , Cleanthe Spanaki

Nowadays, Augmented Reality (AR) is available on almost all smartphones creating some exciting interaction opportunities but also challenges. For example, already after the famous AR app Pokemon GO was released in July 2016, numerous…

Since Pokemon Go sent millions on the quest of collecting virtual monsters, an important question has been on the minds of many people: Is going after the closest item first a time-and-cost-effective way to play? Here, we show that this is…

人工智能 · 计算机科学 2016-08-23 Andrej Gajduk

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

人机交互 · 计算机科学 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

人机交互 · 计算机科学 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

人机交互 · 计算机科学 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

Background. There are many factors that can make of group exercises a challenging setting for older adults. A major one in the elderly population is the difference in the level of skills. In this paper we report on the physical,…

计算机与社会 · 计算机科学 2016-12-09 Marcos Baez , Iman Khaghani Far , Francisco Ibarra , Michela Ferron , Daniele Didino , Fabio Casati

The ability to shape health behaviors of large populations automatically, across wearable types and disease conditions at scale has tremendous potential to improve global health outcomes. We designed and implemented an AI driven platform…

人机交互 · 计算机科学 2024-02-12 Jodi Chiam , Aloysius Lim , Cheryl Nott , Nicholas Mark , Ankur Teredesai , Sunil Shinde

Many of today's most widely used computing applications utilize social networking features and allow users to connect, follow each other, share content, and comment on others' posts. However, despite the widespread adoption of these…

社会与信息网络 · 计算机科学 2016-12-19 Tim Althoff , Pranav Jindal , Jure Leskovec

Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example though the application area of physiotherapy. Motion-based…

人机交互 · 计算机科学 2020-12-08 Jan David Smeddinck

Owing to the pandemic caused by the coronavirus disease of 2019 (COVID-19), several universities have closed their campuses for preventing the spread of infection. Consequently, the university classes are being held over the Internet, and…

As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

The impact of physical exercise on emotional well-being is one of the most important factors that drive sustained physical activity engagement. It is also one of the least studied topics on account of the rather elaborated setups required…

人机交互 · 计算机科学 2021-04-14 Rohit Khurana , Aurel Coza

Most information spreading models consider that all individuals are identical psychologically. They ignore, for instance, the curiosity level of people, which may indicate that they can be influenced to seek for information given their…

物理与社会 · 物理学 2017-06-27 Didier A. Vega-Oliveros , Lilian Berton , Federico Vazquez , Francisco A. Rodrigues