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Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

计算机与社会 · 计算机科学 2021-07-30 Sebastian Raschka

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

计算机与社会 · 计算机科学 2023-09-25 Kashif Ishaq , Atif Alvi

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

计算机与社会 · 计算机科学 2020-10-30 Mohammad Ali

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…

计算机与社会 · 计算机科学 2018-05-02 Mehmet Şükrü Kuran , Ahmet Erdem Tozoğlu , Cinzia Tavernari

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Educational Process Mining (EPM) is a data analysis technique that is used to improve educational processes. It is based on Process Mining (PM), which involves gathering records (logs) of events to discover process models and analyze the…

数据库 · 计算机科学 2025-06-27 Daniel Calegari , Andrea Delgado

Data breaches resulting from targeted attacks against organizations, e.g., by advanced persistent threat groups, often involve social engineering (SE) as the initial attack vector before malicious software is used, e.g., for persistence,…

密码学与安全 · 计算机科学 2023-08-30 Lukas Hafner , Florian Wutz , Daniela Pöhn , Wolfgang Hommel

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

其他统计学 · 统计学 2018-05-15 Robert B. Gramacy

Reinforcement learning algorithms such as Q-learning have shown great promise in training models to learn the optimal action to take for a given system state; a goal in applications with an exploratory or adversarial nature such as…

计算与语言 · 计算机科学 2020-04-08 Xusen Yin , Jonathan May

Phishing is an online identity theft that aims to steal sensitive information such as username, passwords and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This book…

计算机与社会 · 计算机科学 2016-11-01 Nalin Asanka Gamagedara Arachchilage

Teaching programming effectively is difficult. This paper explores the benefits of using Minecraft Education Edition to teach Python programming. Educators can use the game to teach various programming concepts ranging from fundamental…

计算机与社会 · 计算机科学 2022-08-23 Worasait Suwannik

Software Engineering as an industry is highly diverse in terms of development methods and practices. Practitioners employ a myriad of methods and tend to further tailor them by e.g. omitting some practices or rules. This diversity in…

软件工程 · 计算机科学 2018-09-25 Kai-Kristian Kemell , Anh Nguyen-Duc , Xiaofeng Wang , Juhanki Risku , Pekka Abrahamsson

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

最优化与控制 · 数学 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

人工智能 · 计算机科学 2019-07-16 Wolfgang Konen

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…

软件工程 · 计算机科学 2024-11-27 Johan Linåker , Elizabeth Bjarnason , Fabian Fagerholm

Teaching and Learning process of an educational institution needs to be monitored and effectively analysed for enhancement. Teaching and Learning is a vital element for an educational institution. It is also one of the criteria set by…

系统与控制 · 计算机科学 2017-06-13 Ms. Ganesan Kavitha , Dr. Lawrance Raj

Learning in games has emerged as a powerful tool for machine learning with numerous applications. Quantum games model interactions between strategic players who have access to quantum resources, and several recent works have studied…

计算机科学与博弈论 · 计算机科学 2025-04-09 Wayne Lin , Georgios Piliouras , Ryann Sim , Antonios Varvitsiotis

Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…

计算机与社会 · 计算机科学 2015-11-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed
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