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Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

计算机与社会 · 计算机科学 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

The rapid adoption of Low-Code Development Platforms (LCDPs) has created a critical need for systematic evaluation methodologies that enable organizations to make informed platform selection decisions. This paper presents a comprehensive…

软件工程 · 计算机科学 2025-10-22 Antonio Lamanna

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

Organizations are rapidly adopting Large Language Models (LLMs) to transform their operations, yet they lack clear guidance on key decisions for adoption and implementation. While LLMs offer powerful capabilities in content generation,…

软件工程 · 计算机科学 2025-11-25 Michael Trusov , Minha Hwang , Zainab Jamal , Swarup Chandra

Large Language Models (LLMs) are increasingly deployed across diverse contexts to support decision-making. While existing evaluations effectively probe latent model capabilities, they often overlook the impact of context framing on…

计算与语言 · 计算机科学 2025-03-10 Isaac Robinson , John Burden

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These…

机器学习 · 计算机科学 2024-03-21 Francesco Zola , Lander Segurola , Erin King , Martin Mullins , Raul Orduna

Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main…

软件工程 · 计算机科学 2025-06-18 Rafael C. Lopes , Danilo M. Ribeiro

Software applications continue to challenge user privacy when users interact with them. Privacy practices (e.g. Data Minimisation (DM), Privacy by Design (PbD) or General Data Protection Regulation (GDPR)) and related "privacy engineering"…

密码学与安全 · 计算机科学 2020-09-15 Nalin Asanka Gamagedara Arachchilage , Mumtaz Abdul Hameed

Modified digital games manage to drive motivation in repetitive exercises needed for motor rehabilitation, however designing modifications that satisfy both rehabilitation and engagement goals is challenging. We present a method wherein a…

人机交互 · 计算机科学 2022-11-22 Antoine Loriette , Baptiste Caramiaux , Sebastian Stein , John H. Williamson

Software privacy provides the ability to limit data access to unauthorized parties. Privacy is achieved through different means, such as implementing GDPR into software applications. However, previous research revealed that the lack of poor…

密码学与安全 · 计算机科学 2022-11-08 Abdulrahman Hassan Alhazmi , Mumtaz Abdul Hameed , Nalin Asanka Gamagedara Arachchilage

Many definitions of business processes refer to business goals, value creation, or profits/gains of sorts. Nevertheless, the focus of formal methods research on business processes, like the well-known soundness property, lies on correctness…

计算机科学与博弈论 · 计算机科学 2020-06-12 Tobias Heindel , Ingo Weber

The popularisation of applying AI in businesses poses significant challenges relating to ethical principles, governance, and legal compliance. Although businesses have embedded AI into their day-to-day processes, they lack a unified…

人工智能 · 计算机科学 2024-12-09 Haocheng Lin

Building systems that are good for society in the face of complex societal effects requires a dynamic approach. Recent approaches to machine learning (ML) documentation have demonstrated the promise of discursive frameworks for deliberation…

机器学习 · 计算机科学 2023-03-21 Thomas Krendl Gilbert , Nathan Lambert , Sarah Dean , Tom Zick , Aaron Snoswell

Pervasive health games have a potential to impact health-related behaviors. And, similar to other types of interventions, engagement and adherence in health games is the keystone for examining their short- and long-term effects. Many…

人机交互 · 计算机科学 2021-06-28 Magy Seif El-Nasr , Shree Durga , Mariya Shiyko , Carmen Sceppa

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

计算与语言 · 计算机科学 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from…

机器人学 · 计算机科学 2025-05-20 Bo Yue , Shuqi Guo , Kaiyu Hu , Chujiao Wang , Benyou Wang , Kui Jia , Guiliang Liu

University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses…

计算机与社会 · 计算机科学 2026-01-16 Richard Q. Blackwell , Eman Hammad , Congrui Jin , Jisoo Park , Albert E. Patterson