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Sequences of repeated gambles provide an experimental tool to characterize the risk preferences of humans or artificial decision-making agents. The difficulty of this inference depends on factors including the details of the gambles offered…

人工智能 · 计算机科学 2023-08-15 James Price , Colm Connaughton

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information…

人工智能 · 计算机科学 2021-04-13 Stefan Edelkamp

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in…

计算机科学与博弈论 · 计算机科学 2021-09-28 Peter Xenopoulos , Bruno Coelho , Claudio Silva

We present a Monte Carlo simulation study of the Bhikar-Sawkar card game, a non-deterministic game structurally similar to the classic Beggar-My-Neighbour, which is fully deterministic. Although both games share a common setup, key…

其他统计学 · 统计学 2025-06-05 Mihir Durve

We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The…

组合数学 · 数学 2016-04-01 Jonas Groschwitz , Tibor Szabó

We consider games of chance played by someone with external capital that cannot be applied to the game and determine how this affects risk-adjusted optimal betting. Specifically, we focus on Kelly optimization as a metric, optimizing the…

投资组合管理 · 定量金融 2020-12-29 Stanislav Shalunov , Alexei Kitaev , Yakov Shalunov , Arseniy Akopyan

We study a simplified version of full street, three player Kuhn poker, in which the weakest card, J, must be checked and/or folded by a player who holds it. The number of nontrivial betting frequencies that must be calculated is thereby…

最优化与控制 · 数学 2017-07-06 John Billingham

While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional human players in…

人工智能 · 计算机科学 2024-04-26 Radovan Haluska , Martin Schmid

Consider a game consisting of independent turns with even money payoffs in which the player wins with a fixed probability $p \geq 1/3$ and loses with probability $1 - p$. The Labouchere system is a betting strategy which entails keeping a…

概率论 · 数学 2018-08-29 Nina Zubrilina

We propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user…

机器学习 · 计算机科学 2021-10-08 Fan Yao , Chuanhao Li , Denis Nekipelov , Hongning Wang , Haifeng Xu

A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…

概率论 · 数学 2007-05-23 Sharad Goel

We present a novel proof that the maximum number of sets with 4 properties for 12 cards is 14 using the geometry of the finite field F_3^4, number theory, combinatorics, and graph theory. We also present several computer algorithms for…

组合数学 · 数学 2025-01-23 Justin Stevens , Duncan Wilson

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

人工智能 · 计算机科学 2016-07-15 Mathieu Acher , François Esnault

In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…

概率论 · 数学 2015-01-08 Marton Balazs , David Zoltan Szabo

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…

组合数学 · 数学 2010-04-15 András Csernenszky

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

计算机科学与博弈论 · 计算机科学 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

In the best choice problem with random arrivals, an unknown number $n$ of rankable items arrive at times sampled from the uniform distribution. As is well known, a real-time player can ensure stopping at the overall best item with…

概率论 · 数学 2021-03-09 Alexander Gnedin

Chances of a gambler are always lower than chances of a casino in the case of an ideal, mathematically perfect roulette, if the capital of the gambler is limited and the minimum and maximum allowed bets are limited by the casino. However, a…

综合金融 · 定量金融 2016-02-23 A. V. Kavokin , A. S. Sheremet , M. Yu. Petrov

The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…

组合数学 · 数学 2022-01-25 Bianca Gouthier , Daniele Gouthier