中文
相关论文

相关论文: Load Balancing Congestion Games and their Asymptot…

200 篇论文

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…

人工智能 · 计算机科学 2026-05-29 Yaqi Sun , Julian Ma , David Mguni

Schelling games model the wide-spread phenomenon of residential segregation in metropolitan areas from a game-theoretic point of view. In these games agents of different types each strategically select a node on a given graph that models…

计算机科学与博弈论 · 计算机科学 2023-02-24 Tobias Friedrich , Pascal Lenzner , Louise Molitor , Lars Seifert

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

计算机科学与博弈论 · 计算机科学 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

计算机科学与博弈论 · 计算机科学 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

Congestion games are attractive because they can model many concrete situations where some competing entities interact through the use of some shared resources, and also because they always admit pure Nash equilibria which correspond to the…

计算机科学与博弈论 · 计算机科学 2024-08-22 Vittorio Bilò , Angelo Fanelli , Laurent Gourvès , Christos Tsoufis , Cosimo Vinci

Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…

计算机科学与博弈论 · 计算机科学 2025-12-24 Fatemeh Fardno , S. Rasoul Etesami

This paper introduces a "green" routing game between multiple logistic operators (players), each owning a mixed fleet of internal combustion engine vehicle (ICEV) and electric vehicle (EV) trucks. Each player faces the cost of delayed…

系统与控制 · 电气工程与系统科学 2022-04-04 Hampei Sasahara , György Dán , Saurabh Amin , Henrik Sandberg

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

计算机科学与博弈论 · 计算机科学 2025-01-15 Hongbo Li , Lingjie Duan

This paper studies the problem of non-cooperative radio resource scheduling in a vehicle-to-vehicle communication network. The technical challenges lie in high vehicle mobility and data traffic variations. Over the discrete scheduling…

网络与互联网体系结构 · 计算机科学 2018-09-05 Xianfu Chen , Celimuge Wu , Mehdi Bennis , Zhifeng Zhao , Zhu Han

We address Stackelberg models of combinatorial congestion games (CCGs); we aim to optimize the parameters of CCGs so that the selfish behavior of non-atomic players attains desirable equilibria. This model is essential for designing such…

计算机科学与博弈论 · 计算机科学 2021-10-19 Shinsaku Sakaue , Kengo Nakamura

We initiate the study of congestion games with variable demands where the (variable) demand has to be assigned to exactly one subset of resources. The players' incentives to use higher demands are stimulated by non-decreasing and concave…

计算机科学与博弈论 · 计算机科学 2010-12-14 Tobias Harks , Max Klimm

When people choose routes minimizing their individual delay, the aggregate congestion can be much higher compared to that experienced by a centrally-imposed routing. Yet centralized routing is incompatible with the presence of…

系统与控制 · 电气工程与系统科学 2021-03-08 Mauro Salazar , Dario Paccagnan , Andrea Agazzi , W. P. M. H. , Heemels

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

计算机科学与博弈论 · 计算机科学 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

The relationship between topology and dynamics of complex systems has motivated continuing interest from the scientific community. In the present work, we address this interesting topic from the perspective of simple games, involving two…

社会与信息网络 · 计算机科学 2024-06-25 Alexandre Benatti , Luciano da F. Costa

The distributed computation of equilibria and optima has seen growing interest in a broad collection of networked problems. We consider the computation of equilibria of convex stochastic Nash games characterized by a possibly nonconvex…

最优化与控制 · 数学 2019-08-05 Jinlong Lei , Uday V. Shanbhag

We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…

计算机科学与博弈论 · 计算机科学 2008-12-05 Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

最优化与控制 · 数学 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

计算机科学与博弈论 · 计算机科学 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

Given a player is guaranteed the same payoff for each delivery path in a single-cube delivery network, the player's best response is to randomly divide all goods and deliver them to all other nodes, and the best response satisfies the…

理论经济学 · 经济学 2024-01-03 Joonkyung Yoo

This work analyzes the minimum tollbooth problem in atomic network congestion games with unsplittable flows. The goal is to place tolls on edges, such that there exists a pure Nash equilibrium in the tolled game that is a social optimum in…

计算机科学与博弈论 · 计算机科学 2021-04-01 Julian Nickerl